Looks kinda rudimentary, but maybe worth using on the servers?
_________________ 'Today, a young man on acid realized that all matter is merely energy condensed to a slow vibration – that we are all one consciousness experiencing itself subjectively. There's no such thing as death, life is only a dream, and we're the imagination of ourselves. Here's Tom with the weather. -Bill Hicks
Mon Dec 22, 2008 2:01 pm
Khola
HH Donor
Joined: Tue Nov 06, 2007 5:06 pm Posts: 2132 Location: Lost
STEAM_0:1:5416147
Re: Left4dead stats
Looks simple, to the point (and free ). Like u say doesnt display alot... but would give those rank loving players something to aim at! (maybe help with team picks?)
Mon Dec 22, 2008 2:18 pm
NTrailZ
HH Donor
Joined: Fri Apr 25, 2008 5:02 am Posts: 1865 Location: Your nightmares
STEAM_0:0:4361645
Re: Left4dead stats
There are developments underway in this area that is all I can say for now
And no it won't be this system, I had seen it and mentioned it and was told it wasn't fully functioning. We 'should' have something better.
Just reading through the source code of this one, I'd expect it to be buggy as hell. Good news something is on the cards though, I look forward to confirming just how shit I am at FPS games.
We are 1 of only 3 server providers that currently have access to this package, but it will be going public soon.
Here are the details of this incarnation of the stats package
You can use the commands rank and top10 to view your current ranking in-game.
Stats are updated every 90 seconds.
The goal of msleeper's L4D Stats is to let community members see where they stack up against other players, but also to promote teamwork by focusing more on team-oriented goals and less about who has the most kills.
Stats are disabled in Easy difficulty and Versus.
There are issues with Versus Stats, and they won't be supported until the SDK comes out, as it is difficult to determine what team or "class" a Player is, and the weapon data is kind of strange and hard to determine. Versus could be supported at some point in the future, but right now the current version auto-disables itself in Versus mode.
All points are listed as [Normal / Advanced / Expert].
Player Point Gain These are personal points gained for killing Infected, helping your team, or other personal actions.
* Standard Infected Kills [1 / 2 / 3] * Hunter Kills [2 / 4 / 6] * Smoker Kills [3 / 6 / 9] * Boomer Kills [5 / 10 / 15] * Tank Kills [8 / 32 / 64] * +2 Points for a Headshot kill on any Infected, on any Difficulty.
* Heal Player with Medkit [20 / 40 / 80] * Give Pain Pills to Player [15 / 30 / 60] * Revive Player [15 / 30 / 45] * Protect Player [3 / 6 / 9] * Rescue Player [10 / 20 / 30] * Saving Player from Smoker Tongue [5 / 10 / 15] * Saving Player from Hunter Pounce / Smoker Choke [10 / 20 / 30]
Player Point Loss These are personal points LOST for doing things negatively against the team.
Team Point Gain These are points gained for the entire team for working together. Everyone gets these equally.
* Survive a Panic Event with No Incaps [25 / 50 / 100] * Survive a Boomer Mob with No Incaps [10 / 20 / 50] * Kill Tank [50 / 100 / 200] plus [10 / 20 / 50] per Alive Player * Witch Not Disturbed [10 / 50 / 100] * Reach Safe House [10 / 20 / 50] per Alive Player * Complete Campaign [25 / 125 / 250] per Alive Player
Team Point Loss These are points lost for the entire team not working together. Everyone gets these equally.
* All Players Dying [-100 / -200 / -500]
Awards / Demerits These will be listed on each player's Stats Page, like the Actions for TF2.
* Healing Friendlies * Giving Pain Pills * Protecting Friendlies * Reviving Friendlies * Rescuing Friendlies from Closets * Kill Tank With No Deaths * Campaign Completions * Reach Safe House With All Survivors
Demerits * Friendly Fire * Team Kill * Failing To Aid Friendly * Allowing Infected In Safe Room * Disturbing Witch
If you disturb the Witch, you lose nothing. If you kill her, you gain nothing. But if you go through a map and do NOT disturb her, the whole Team gains Points. This sums up the concept of "Don't piss off the Witch".
* As grief protection, FF / TK / Team Loss points are disabled until people leave the safe room. This way people don't have to worry about losing points if a griefer kills everyone, and they can just votekick him.
* As grief protection, Team Loss points will be disabled until 60 seconds after leaving the Safe Room. A griefer may not Kill you, but might Incap you and leave the zombies to kill you, so this is an attempt to curb that somewhat.
* As stat whoring protection, There is a Minimum Humans Required before stats will work. Right now, Bots don't help or hurt you, but you still get points for killing Zombies.
* FF Point Loss is going to be based on the amount of damage you do, and a multiplier based on difficulty level. Losing the same points for nicking someone with a Pistol and taking half of their health with a Shotgun kinda sucks.
* Decreasing Team Loss on Expert from 500 to 300, to make it linear (100 on Normal, 200 on Advanced).
* Removed Tank Kill points, since the whole team gets points for killing him anyway.
* Increasing Campaign Win points. It is now [50 / 200 / 300] + [25 / 100 / 300] per Alive Player)
* Normal Infected Headshots now only give +1 point. Special Infected still give +2.
Pretty nifty the stats but i did notice something when i was on the server not sure what could be done though.
I threw a Molotov on a tank set it on fire then did the usual Benny hill sept 1 of us got hit into my fire and incap'd while in there and i noticed the friendly fire -25 thing start to rack up, no one's at fault for the FF there, another time a smoker dragged Zoey into a blaze nothing popped up but if it was a human i'm guessing it would have the same effect?
Yeah grenades are major point breakers for about 10 hp of damage, lost 200 points when a ceartain queed wandered too close to my pipe bomb, any way to remove nades from the weapons that count?
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