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Survival Pack to be released on April 
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Post Survival Pack to be released on April
Kinetik, Healy, Zeus, et al, get ready!

"Why can't we play Versus mode on Death Toll and Dead Air?" That was our only whiny complaint when we reviewed the zombie apocalypse game Left 4 Dead in our Holiday 2008 issue - and it's finally being addressed with this spring's free DLC (free downloadable content) collection, Left 4 Dead: Survival Pack. But don't think Valve did a simple "dump in extra zombies, save level as Versus" quick fix. "Both [campaigns] have been heavily modified based on feedback we received from players on No Mercy and Blood Harvest." says Valve's Chet Faliszek. (The original campaigns should have a few exploits removed by the time you read this.) Faliszek warns that the Town area from Death Toll - after the church battle, with the mounted machinegun near the news van and abandoned theatre - "is one of the most chaotic Versus maps in the game. The mix of indoor and outdoor spaces makes every entrance and exit a battle."

But while that completes what arguably should have been part of the original release, the big DLC perk is the titular Survival mode. Think Gears of War 2 Horde mode, but replace the Locust with zombies and convenient waves with relentless time checkpoints. "You start on an empty map; when you're ready, you activate the Survival mode, and then wave after wave of Infected attack until there's no one left standing." explains Faliszek. "The waves are a mix of common infected and different mixes of Boss Infected. You might get four Hunters or three Smokers and a Boomer, or even multiple Tanks." Survival cribs 15 choice environments from the four standard campaigns, and introduces and all-new 16th stage; a coastal lighthouse. "With nowhere else to go, our four survivors have retreated to a lighthouse on a point for their final stand." explains Faliszek. Pick your defensive point - be it the top of the lighthouse or the storage room below.

And while some new music and a few new survivor quips will be woven into Survival mode, expect to hear "Pills here!" about 2 million more times.


[Snip]

That lighthouse stage sounds intriguing. Something ...to die for.


Mon Mar 09, 2009 10:50 am
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Post Re: Survival Pack to be released on April
O man cannot wait for this.


Mon Mar 09, 2009 10:54 am
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Post Re: Survival Pack to be released on April
Here is a video of the new lighthouse stage.

http://pc.ign.com/dor/objects/818215/tu ... clip2.html


Mon Mar 09, 2009 11:05 am
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Post Re: Survival Pack to be released on April
http://pc.ign.com/dor/objects/818215/turtle-rock-project/videos/l4d_gmp_dlc_lighthouse_preparing.html

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Mon Mar 09, 2009 11:21 am
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Post Re: Survival Pack to be released on April
Sounds awesome, cant wait !

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Mon Mar 09, 2009 11:55 am
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Post Re: Survival Pack to be released on April
Nice! Now I have something to wait for! ;)

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Mon Mar 09, 2009 2:46 pm
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Post Re: Survival Pack to be released on April
Huh? Someone say new stuff? Sweet, really looking forward to this, especially if your still playing a lot of L4D, *ahem*


Mon Mar 09, 2009 6:32 pm
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Post Re: Survival Pack to be released on April
nice article about it
http://au.xboxlive.ign.com/articles/959/959552p1.html

oh and

Quote:
Still, we had a blast, as well as learned some expert tips from the designers themselves. (One diabolical tactic is to use the smoker to grab a human survivor with his tongue and drag him or her through the metal detectors in the airport, thus triggering a humongous zombie horde. Surprise!)


who rememberd me doing that when we broke the server and played versus in dead air? i forgot who were there.. :?


Wed Mar 11, 2009 11:39 am
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Post Re: Survival Pack to be released on April
lol woh was with em when agent casually walked through them wthout a care in a world .... twice :/


Wed Mar 11, 2009 6:22 pm
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Post Re: Survival Pack to be released on April
*cough*
That was absolutely not my fault. Someone was talking ingame and disturbing me...
He said something like: Agent if you walk through those metal detectors one more time, I'll shoot your head off.


Wed Mar 11, 2009 6:26 pm
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