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| Survival Pack to be released on April http://www.thehh.eu/forum/viewtopic.php?f=51&t=3127 |
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| Author: | Athenian [ Mon Mar 09, 2009 10:50 am ] |
| Post subject: | Survival Pack to be released on April |
Kinetik, Healy, Zeus, et al, get ready! "Why can't we play Versus mode on Death Toll and Dead Air?" That was our only whiny complaint when we reviewed the zombie apocalypse game Left 4 Dead in our Holiday 2008 issue - and it's finally being addressed with this spring's free DLC (free downloadable content) collection, Left 4 Dead: Survival Pack. But don't think Valve did a simple "dump in extra zombies, save level as Versus" quick fix. "Both [campaigns] have been heavily modified based on feedback we received from players on No Mercy and Blood Harvest." says Valve's Chet Faliszek. (The original campaigns should have a few exploits removed by the time you read this.) Faliszek warns that the Town area from Death Toll - after the church battle, with the mounted machinegun near the news van and abandoned theatre - "is one of the most chaotic Versus maps in the game. The mix of indoor and outdoor spaces makes every entrance and exit a battle." But while that completes what arguably should have been part of the original release, the big DLC perk is the titular Survival mode. Think Gears of War 2 Horde mode, but replace the Locust with zombies and convenient waves with relentless time checkpoints. "You start on an empty map; when you're ready, you activate the Survival mode, and then wave after wave of Infected attack until there's no one left standing." explains Faliszek. "The waves are a mix of common infected and different mixes of Boss Infected. You might get four Hunters or three Smokers and a Boomer, or even multiple Tanks." Survival cribs 15 choice environments from the four standard campaigns, and introduces and all-new 16th stage; a coastal lighthouse. "With nowhere else to go, our four survivors have retreated to a lighthouse on a point for their final stand." explains Faliszek. Pick your defensive point - be it the top of the lighthouse or the storage room below. And while some new music and a few new survivor quips will be woven into Survival mode, expect to hear "Pills here!" about 2 million more times. ![]() That lighthouse stage sounds intriguing. Something ...to die for. |
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| Author: | User [ Mon Mar 09, 2009 10:54 am ] |
| Post subject: | Re: Survival Pack to be released on April |
O man cannot wait for this. |
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| Author: | Athenian [ Mon Mar 09, 2009 11:05 am ] |
| Post subject: | Re: Survival Pack to be released on April |
Here is a video of the new lighthouse stage. http://pc.ign.com/dor/objects/818215/tu ... clip2.html |
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| Author: | upham [ Mon Mar 09, 2009 11:21 am ] |
| Post subject: | Re: Survival Pack to be released on April |
http://pc.ign.com/dor/objects/818215/turtle-rock-project/videos/l4d_gmp_dlc_lighthouse_preparing.html |
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| Author: | Negcreep [ Mon Mar 09, 2009 11:55 am ] |
| Post subject: | Re: Survival Pack to be released on April |
Sounds awesome, cant wait ! |
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| Author: | Agent 47 [ Mon Mar 09, 2009 2:46 pm ] |
| Post subject: | Re: Survival Pack to be released on April |
Nice! Now I have something to wait for! |
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| Author: | Mj-Healy [ Mon Mar 09, 2009 6:32 pm ] |
| Post subject: | Re: Survival Pack to be released on April |
Huh? Someone say new stuff? Sweet, really looking forward to this, especially if your still playing a lot of L4D, *ahem* |
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| Author: | upham [ Wed Mar 11, 2009 11:39 am ] | |||||||||
| Post subject: | Re: Survival Pack to be released on April | |||||||||
nice article about it http://au.xboxlive.ign.com/articles/959/959552p1.html oh and
who rememberd me doing that when we broke the server and played versus in dead air? i forgot who were there.. |
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| Author: | Ares_CST [ Wed Mar 11, 2009 6:22 pm ] |
| Post subject: | Re: Survival Pack to be released on April |
lol woh was with em when agent casually walked through them wthout a care in a world .... twice :/ |
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| Author: | Agent 47 [ Wed Mar 11, 2009 6:26 pm ] |
| Post subject: | Re: Survival Pack to be released on April |
*cough* That was absolutely not my fault. Someone was talking ingame and disturbing me... He said something like: Agent if you walk through those metal detectors one more time, I'll shoot your head off. |
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