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Big L4D update/fix/patch 
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Post Big L4D update/fix/patch
Versus Mode Changes

- Tank melee attack can now hit multiple Survivors in one swing

- Fixed Tank punch being able to hit targets behind walls

- Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter

- Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life

- Fixed a case where the Tank was moving too slowly while crouching and being shot

- Tanks now have the possibility of spawning in a slightly different position for the first and second teams

- The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first

- The Smoker tongue can now target and grab victims through common infected

- Increased the cone in which a Smoker can grab a target

- The Witch no longer cuts Smoker tongues in a radius around her

- Boomers that explode in mid-air will now hit Survivors directly below them with Bile

- Reduced the damage that burning Hunters do to pounced victims

- Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.

- Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them

- Fixed a case where it was possible to spectate an AI infected and hit +use to take them over




Server Changes
- Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types



General changes
- Fixed a case where players would join as a dead Survivor when a living Survivor was still available

- Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart

- Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1

- The scoreboard now shows the numeric value of a player's ping



GameUI
- Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns

- Games in a finale are now joinable via the Friends and Steam Group games list


Thu Mar 12, 2009 4:15 am
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Post Re: Big L4D update/fix/patch
frog wrote:
- Boomers that explode in mid-air will now hit Survivors directly below them with Bile


(WAV)

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Thu Mar 12, 2009 8:10 am
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Post Re: Big L4D update/fix/patch
frog wrote:
- Tanks now have the possibility of spawning in a slightly different position for the first and second teams

- The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first

- The Smoker tongue can now target and grab victims through common infected

- Increased the cone in which a Smoker can grab a target

- Boomers that explode in mid-air will now hit Survivors directly below them with Bile

- Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.

- Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types

- The scoreboard now shows the numeric value of a player's ping

- Games in a finale are now joinable via the Friends and Steam Group games list

What, only GOOD fixes? where are the bad ones that break servers and create rage forum threads ;)

Awesome changes, nuff said.

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Thu Mar 12, 2009 8:30 am
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Post Re: Big L4D update/fix/patch
Thanks Valve. [beer]

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Thu Mar 12, 2009 2:24 pm
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Post Re: Big L4D update/fix/patch
I read last night that the Tank multiswing doesn't work, neither does the anti-parking and now fire Hunters do no extra damage.....

.....so it's not all good. :/

One good thing that is meant to work now though is Tanks now move at proper survivor type speed in vents etc, try the fire+vent camp trick in VS NM4 at your peril. :P


Thu Mar 12, 2009 2:30 pm
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Post Re: Big L4D update/fix/patch
At least you can now join finales, which was SO fustrating before.


Thu Mar 12, 2009 6:13 pm
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Post Re: Big L4D update/fix/patch
WOOOOOOOOO! :D

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Thu Mar 12, 2009 7:57 pm
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Post Re: Big L4D update/fix/patch
NTrailZ wrote:
I read last night that the Tank multiswing doesn't work, neither does the anti-parking and now fire Hunters do no extra damage.....

.....so it's not all good. :/

One good thing that is meant to work now though is Tanks now move at proper survivor type speed in vents etc, try the fire+vent camp trick in VS NM4 at your peril. :P


Another update
- Fixed sv_search_key appearing in server browser
- Fixed issue where changing the sv_search_key did not update the master correctly
- Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers
- Tank melee attack can now hit multiple Survivors in one swing


Thu Mar 12, 2009 9:23 pm
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Post Re: Big L4D update/fix/patch
I was wondering, why L4D updated itself 2 times...


Fri Mar 13, 2009 10:57 am
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Post Re: Big L4D update/fix/patch
Agent 47 wrote:
I was wondering, why L4D updated itself 2 times...


Same here. Off topic: I played on a random versus server today. I love playing infected ^^ I floored three people as tank and the last guy got vomited on. About three seconds later the server shut down. Hmmm....
(The survivors had been winning before that, so I reckon an immature admin got pissed that they lost).


Sat Mar 14, 2009 4:21 pm
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