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L4D 'crash course' out September 29th
http://www.thehh.eu/forum/viewtopic.php?f=51&t=4607
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Author:  Negcreep [ Wed Sep 23, 2009 4:16 pm ]
Post subject:  L4D 'crash course' out September 29th

For those of you that still play:

http://news.teamxbox.com/xbox/21023/Lef ... tember-29/

Author:  Agent 47 [ Wed Sep 23, 2009 5:49 pm ]
Post subject:  Re: L4D 'crash course' out September 29th

Quote:
, and item spawn behavior has changed for more balanced gameplay.


Hmm, I didn't know this. Maybe it makes comp play more fair for everyone.

Author:  flash [ Wed Sep 23, 2009 7:24 pm ]
Post subject:  Re: L4D 'crash course' out September 29th

About time, should keep everyone happy till L4D2 comes out.

Author:  Dogstreet [ Sat Sep 26, 2009 1:11 pm ]
Post subject:  Re: L4D 'crash course' out September 29th

Yey!!! :D

I'm excited... but then I got excited when I first saw the lighthouse on the title-screen...

Author:  General_Tim [ Wed Sep 30, 2009 8:19 am ]
Post subject:  Re: L4D 'crash course' out September 29th

Woop update is out!

Author:  Dogstreet [ Wed Sep 30, 2009 1:02 pm ]
Post subject:  Re: L4D 'crash course' out September 29th

The anticipation outweighed the event... new scenario's not bad, and has some nice touches, but tbh I've played some more imaginative usermaps I think... I get the impression it'll be better versus (Which I've yet to try it with)

.. oh, and how does that bridge the gap between No Mercy and Death Toll?... ok so you start at a helecopter crash.. but that's pretty much it..

New dialogue is nice tho! ... :-D

Author:  Negcreep [ Wed Sep 30, 2009 1:08 pm ]
Post subject:  Re: L4D 'crash course' out September 29th

Yeah its a little disapointing. the update is also highly bugged. Here are just a few Ive seen:

1.I've had some weird sounds problems for starters. Odd sounds/music playing constantly/when its not supposed to. Also very quiet main game sounds.
2. since the update a lot of servers (including ours) are crashing shortly after someone joins.
3. If you try and make a lobby for a deidcated server it will most likely just start a local one instead giving everyone horrible pings.
4. Weapons are spawning all over the place...seriously they are everywhere.

Im sure theres way more than that on the steam forums...but yeah theyve pretty much screwed everything up. Nice

Author:  Wistfane [ Wed Sep 30, 2009 1:59 pm ]
Post subject:  Re: L4D 'crash course' out September 29th

i was dissapointed of how short it is. Srsly rushed it in 20 on addvanced with bots. Needs more parts. Also am I the only one who had the :

'Francis here is the latest issue of .....

I hate latest issues ' :?

Finalle is quite cool tho.

Author:  Dogstreet [ Wed Sep 30, 2009 2:10 pm ]
Post subject:  Re: L4D 'crash course' out September 29th

Yeah, finale is cool... and big-gun destroying baracade moment...

Totally agree Neg, there were weapons everywhere.. I though maybe that was intentional to help with versus players who had respawned, but on a second play through I'm not sure. Also had the same issue about it hosting locally without really saying.. which is a pain in the ass!

Author:  Snatchers [ Wed Sep 30, 2009 2:26 pm ]
Post subject:  Re: L4D 'crash course' out September 29th

It was okay at best.

I think the weapons are either to do with the L4D2 or maybe it has something to do with the high concentration of military vehicles(weapons would be dropped by infected soldiers).

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