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L4D2 Servers
http://www.thehh.eu/forum/viewtopic.php?f=51&t=4787
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Author:  Bedizen [ Thu Oct 29, 2009 7:35 pm ]
Post subject:  Re: L4D2 Servers

Just had two games on it, it's all working fine!

Author:  PiLsY. [ Thu Oct 29, 2009 8:03 pm ]
Post subject:  Re: L4D2 Servers

Sweet - amazing what ppl accomplish when you crack the whip eh? :lol:


Cheers Minty - superstar [beer].

Author:  flash [ Thu Oct 29, 2009 8:25 pm ]
Post subject:  Re: L4D2 Servers

Just got to say the first one is working great :D .

Cheers Minty have a [beer] .

Author:  User [ Fri Oct 30, 2009 9:28 am ]
Post subject:  Re: L4D2 Servers

Nice one minto

Author:  PiLsY. [ Fri Oct 30, 2009 9:30 am ]
Post subject:  Re: L4D2 Servers

Such a shame there's no versus. Even just one map.

Anyway, MOAR ZOMBEES LATAR!!1

Author:  User [ Fri Oct 30, 2009 3:22 pm ]
Post subject:  Re: L4D2 Servers

I have just played VS at eurogamer expo 2009. Its very very good I'm thinking of getting this game and having a good go at it. If the HH will let me play on there servers off cource :)

Author:  Ares_CST [ Fri Oct 30, 2009 6:47 pm ]
Post subject:  Re: L4D2 Servers

Nah you can sod of you git :P

On a serious note how teh fook could we say no to having Gimpster around tbh

Author:  NTrailZ [ Mon Nov 02, 2009 3:17 pm ]
Post subject:  Re: L4D2 Servers

There was a patch released and the servers wern't updated. So no one could join, the webadmin buttons wern't present for me to rectify this. And I've not been on/around too much due to feeling bad.

Good enough? ;)

Also people seem to have forgotten using openserverbrowser it seems and just do pub lobbies for some reason. Don't ask me. Path of least resistance and all that, I put it down to. :D

Author:  NTrailZ [ Mon Nov 02, 2009 4:49 pm ]
Post subject:  Re: L4D2 Servers

Nice one dude :)

Fair play on getting all this done btw, top notch old bean.

Author:  NTrailZ [ Mon Nov 02, 2009 5:16 pm ]
Post subject:  Re: L4D2 Servers

Yeah I really like the pace change from TF2.

TF2 is just pure chaos on times hehe which is why it's fun. But it can become a bit much after a while.

In L4D a player/team has to be smooth and controlled to be successful. There is also less enforced randomness in encounters and player abilties which I also really like over TF2's 'crits so everyone can stand a chance' approach. Things like hard class counters also apply here too, I think, as it gives another mechanic for anyone to kill anyone else with ease, and is often the cause of much frustration. ;)

Totally chalk and cheese to me even though they are both fps's, mad that.

I predict some great scavenger games on our servers, as that looks like a blast and more suited to play in our kind of online environment than versus games. Quicker games, meaning we can more effectively cycle through a larger ammount of interested players etc.

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