H|H ~ The Hampshire Heavies Community : Forum
http://www.thehh.eu/forum/

Demo now open
http://www.thehh.eu/forum/viewtopic.php?f=51&t=4824
Page 4 of 6

Author:  Ares_CST [ Thu Nov 05, 2009 7:54 pm ]
Post subject:  Re: Demo now open

Wistfane wrote:
First off im not gonna into the story and the characters coz its not an RPG it an FPS you dont need a reason to kill baddies period.


Well that is quite contary to what is obvious, the half life series, good gameplay and a really defining story, a good story is what makes a good game stand out, in what is now a area where many games are very similar the ones with good stories and imersion will be a cut above the rest. Simple games where you can blow of a guys head in several different ways is nice and can be amazingly fun but doesent give you much reason to continue playing through the levels. The issue is you are being over critical and steriotypical and trying to emulate ZP abit too much, on what is effectivly a good game

Author:  Wistfane [ Thu Nov 05, 2009 10:15 pm ]
Post subject:  Re: Demo now open

Firstoff dotn u even go thar Ares dont u even go into the grounds of ZP. I haet ZP and evething he does that guy just blurt shit out just for the sake to boost his ratings he doesnt even fucking know how to make a game.

And to point out your own ignorance HL2 doesnt evne have a story never mind a good one. If you think there is, then tell what is it ? GO ON TRY!!! ''go to dungeon kill headcrabs go outside kill more crabs'' huh ? Thats no point for a story. its not even that Gordon we liek, its the charcters around Gordon that kiss his ass that makes US think he is a great hero. Gordon is not more great that the guy from doom or Master chief from Halo, they just dont have a good supporting cast liek Gordon does.

Also blowing guys heads off doesntr give you a reason to play huh ? Well lets see how you explain DOOM series Wolfenstein, Painkiller, UT series , L4D, dead Space, Manhunt need I go on ? Really I dont even have to add insults to injury and let your own fallacious statement do the burning. It liek saying RTS doesnt need to have balance for it to be a good game or for a driving game to have a track to race on.

Good sotry is needed for an RPG/ point and click adventure, it is the rock upon which the genre is built. When playing an FPS it not the main course but merely the extea bit of peas you get with your main stake. And if the stake is dry and chevy like 80 year old **** then you got yerself a bad game my frend.

I apologise if sound too personal I really do but please have a little sunstance to your arguments mate.

Author:  Agent 47 [ Thu Nov 05, 2009 10:34 pm ]
Post subject:  Re: Demo now open

If the flames aren't cooling down by tomorrow night, I'm going to get the extinquisher out. :evil:

Calm down.

Oh and HL2 has a great story.

Author:  threefuries [ Thu Nov 05, 2009 10:42 pm ]
Post subject:  Re: Demo now open

Agreed, HL2 has a fantastic story. Call me sad, call me a geek, but I have found myself reading back stories about the 7-minute war and the mythos behind HL becuase I like the story that much.

I love it how you see graffitti of combine soldiers holding babies, and how the sea level has dropped by a huge amount. There's a real sadness to the HL2 universe which anyone can see if the want to see it. This is no brainless shooter, there's a really well thought out story behind all this and I can't wait for EP3 to hopefully conclude it.

And yeah, let's not get into flames eh guys...

Author:  Ares_CST [ Thu Nov 05, 2009 11:04 pm ]
Post subject:  Re: Demo now open

Yeah the story is just told in a such a different way to any other game really, the game is a story as you play through it not by watching cutscenes. 3F nailed it on the head here, the whole area brings you closer to it which makes the experience better. Maybe we are just nerds :P

As i said no story works to a point and can be great fun, i love blowing of zombies legs in l4d2 (admitadely the fun factor of l4d is friends not the gore), but the replayability of a game based on that is limited but also the memory of it, this is why elements such as a story (memory) and multiplayer (lifespan) are included in a game.

Wistfane wrote:
It liek saying RTS doesnt need to have balance for it to be a good game or for a driving game to have a track to race on.


Is it ? Feel free to explain this to me, it seem odd after the point you were making was that gameplay on its own will make a game, they appear to be gameplay elements to me

Author:  Wistfane [ Thu Nov 05, 2009 11:43 pm ]
Post subject:  Re: Demo now open

Ahem you are misguided. HL2 had a crappy story, told in compelling interesting way, but the story is bollicks. If it is awesome how come no one can tell me what it is besides gordon freemans bogus adventure. And reading into it from forums and fan conjectures is one thing, a cool story told in a cool way liek system shocks or thief or even nwn1 trumps HL anyday.

HL world is immersible but there is begging and no end and it is not moving anywhere. we just follow Gordon from point a to b on his quest to save the world. Also Gordon is not even a character he may be a cyborg or a ghost perhaps even a collective hallucination he doesnt speak, no emotions, no tangible humanity even the so called look is based on conjecture. You never even see his face, (posters and art are very credible or even tru, for all i know the guy with black rim glases and a goattee is percywald detlef winchestwald)

we can make a separate topic discussing the merits of Hl2 but to rebuttle on some other points

Gore is not memoralbe ? Well tell to the ausies and the krauts who are getting essentially half the game of l4d2 coz of the stupid censorship laws. Memory as you say is based on fun and fun is genrated in the following ways :

Replayability of a competitive game is based on how good a game can be analogous to a sceintific experiment. The game where all variables except one are kept constant and the one depends on the players. CHESS is the paragon of game design, simple to learn hard to master both players have euqal opportunities, pity it doesnt have gore or boobies otherwise it be a best selling hit. Fun comes form beating your enemies.

A single game lives of our own fantasies and the need for those fantasies to be fullfilled and how varied can a game do this. EG as a child i always loved sneaking and bows and arrows, thief fileld that hoel for my fantasy i spent over 200 hours on it exploiting that fantasy and beacuse the game does so well ( good ai, gr8 level design, light gem, etc) i love it. Batman on the other is an okay game for but not being too hot on the batman i really found it bland. If it was a game about jokers latest genocide fun house malarkey id be on it like cheese on pasta. Fun comes from living your fantasies in the most vivid way.

Author:  threefuries [ Fri Nov 06, 2009 12:20 am ]
Post subject:  Re: Demo now open

Dude you make good points, and of course you're entitled to your opinion, but if telling me I'm misguided isn't flaming then I'm a monkey's uncle, so back off dude.

Perhaps we should split this topic but I don't have the privs, so for the sakes of continuity...

There is a story beyond Freeman's bogus adventure as you so put it. I'm going to state it even though everyone reading this, (and I think wisty included), knows it's bullshit that HL2 is merely following freeman from point A to B, unless you're totally oblivious to what's going on outside the crosshairs anyway.

There was a war that lasted 7 minutes as a result of the Black Mesa incident from HL1. Humanity was enslaved, neutered and the earth strip mined of it's natural resourced by an alien race, represented on earth as the Combine and assisted by colluders such as Breen. Other alien forces are at work resisting the combine (the Vorts), and yet other alien forces have a still hidden agenda (G-Man and his allies). These forces are vying for control of Freeman, who is the key to either universal freedom or something else. There are subplots also at play. The relationship between Mossman and Vance for example.

Then we have Aperture Science, a rival to Black Mesa and a complete wildcard in the story. So what we have is a compelling and complex layered plot, brought to life by a really well realised setting with some brilliant subtle touches such as the graffitti, some great voice acting, backed by a brilliant atmospheric soundtrack. That's how I view it, I'm sure many others do as well. Misguided we ain't.

Author:  Bedizen [ Fri Nov 06, 2009 12:47 am ]
Post subject:  Re: Demo now open


Author:  Wistfane [ Fri Nov 06, 2009 8:51 am ]
Post subject:  Re: Demo now open

I meant no disrespect 3F but I still think you are misguided beacuse we are arguiing 2 differnet points the way I see it.

You are saying the WOLRD of HL is rich which I am not going to deny and the little snippets and graffiti and so on tell us a lot about the world ( theworld is fantastic) but the story of the game the story of gordon is as I put Gordons bogus journey. Its basically wake up run away, go to Ravenholm run away some more, oh hey i just blew up the Citadel, now i have to fix now i have to run away, shit there is the Borealis i have to go thar, oops Elijah is ded :( that basically story of the GAME

The world has an awesioem story, hence why I think we are arguing 2 sifferent things

Author:  NTrailZ [ Fri Nov 06, 2009 9:56 am ]
Post subject:  Re: Demo now open

You are Wisty. And it's you that seems to be talking more about narrative plots rather than gamestories. Even in the oldskool shooters were it used to say, " You are commander Flapjack, the year is 3209, humanity is on the brink of extinction. Only you in your prototype fighter can save the universe... etc etc" Even that is gamestory.

So to me: Gamestory = The games background and fleshing out details. Narrative Plot = The actual content, that progresses over the course of the game.

Page 4 of 6 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/