Well I'm just saying. This is supposed to be game that has legs. The same thing happened with the first one.
Everyone was singing it's praises, but after a couple of months that hype had died out. I got Left 4 Dead about a year after it came out, by then half of you guys treated it like a neglected wife and didn't touch it anymore.
Ok, so this has got a few new features, and maps change dynamically (although not by much), but at end of the day you'll probably get bored of it the same way. Strategies will be planned out and people will pick up on them. Someone's probably going to find something akin to corner camping along the line.
If they want people to keep buying and playing, they have to keep it fresh. TF2 does it (rightly or wrongly) by adding new weapons and game modes.
_________________
Wed Nov 25, 2009 7:54 pm
K3D
HH Donor
Joined: Thu May 08, 2008 12:07 am Posts: 1941
STEAM_0:0:5406745 BattleTag: k3d#2960
Re: so... reviews?
I would like to see the scavange mode developed more. I think that mode has more longevity than versus.
_________________ moo <-- see it works
Wed Nov 25, 2009 7:58 pm
NTrailZ
HH Donor
Joined: Fri Apr 25, 2008 5:02 am Posts: 1865 Location: Your nightmares
STEAM_0:0:4361645
Re: so... reviews?
Really haven't seen any cheap tactics employed successfully in versus this time around tbh. The new SI really break that up, the spitter when played right is by far the most powerful too, I can really see why they limited her movement after firing as her damage potential is massive. So I think Valve succeeded in this balancing department. The only way survivors win against a good SI team now, is by being a tight team that communicates well and adapts quickly.
Wed Nov 25, 2009 10:02 pm
Emberstrife
@H|H Reg
Joined: Thu Aug 06, 2009 10:28 pm Posts: 455 Location: Vilnius, Lithuania
STEAM_0:1:13635745
Re: so... reviews?
The campaigns are longer and more varied, and less linear than in the first game. You're still going from safehouse to safehouse, but through large areas where you can often choose your path - pretty much like Crash Course.
Emphasis is placed on variety this time. Hell, one campaign consists out of going three maps in one direction, then returning the same way to survive the finale in the building you started the campaign at - but the way back is through a thunderstorm so powerful, you can barely hear voice chat whenever thunder strikes!
Realism mode is kickass. If you've got a good mic and balls of steel, Expert difficulty with Realism is the way to go. If you lose line of sight of your comrades and get ambushed by specials, noone will ever find your body.
The infected in Versus are now somewhat stronger, and it's a lot harder to survive. In respect to that, the scoring system has been changed, so now your team score depends on distance of each team mate to safehouse - bollocks tactics like one guy rushing through the map to the safehouse no longer work.
Team Versus is in, and it works pretty well. In fact, it's pretty much the only way to play Versus - even in TV the whole enemy team ragequit on several occasions, so you can imagine how terrible playing with random people is.
On that note, the random public got even worse than in L4D1. You really need not bother buying this game if none of your friends plan to - random players are ludicrously stupid and ragequit the second they fuck up, so you are highly unlikely to finish 4 out of 5 games with randoms involved.
No outlines on allies (the blue hue they normally have/the one that goes yellow when they are attacked)
No oulines on enemies (e.g. hunter pouncing on player no longer gets red outline)
Witch Kills in one hit
No notifications for items (outlines/arrows/PICK THIS UP messages are gone), i THINK notifications for events are gone too (turn the alarm off HERE etc)
Bodyshots do next to no damage on infected, they will probably still be standing after you shotgun their chest and ready to attack you with their arm stubs; headshots are the only cert way
No closet respawns, only saferooms and defibs will bring people back
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