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L4D2 Update
http://www.thehh.eu/forum/viewtopic.php?f=51&t=5357
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Author:  finis2 [ Fri Feb 05, 2010 10:54 pm ]
Post subject:  L4D2 Update

So, according to the Steampowered Forums, there was an update for L4D2 tonight, that fixed quite a lot of issues. However, I can't seem to get my game to update itself and so I'm no longer able to join any online games. Does anyone else experience similar issues?

Here's the full update list:

Quote:
Gameplay

* Now ghost PZ's can never be staggered
* Enabled PZ bots
* PZ bots use their more aggressive survival mode behavior in versus and scavenge
* Enabled finale manual spawn by default
* Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
* Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
* Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
* Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
* Fixed issue with witch sometimes taking on uncommon common properties
* Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
* VAC banned users can now play L4D2 single-player, commentary mode and credits


Map Fixes

* Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
* Dark Carnival Fair Ground: added navigation area that was missing
* Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
* Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
* Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
* The Parish Waterfront: Fixed various navigation areas
* Mall: Tuned spawning for difficulty


SDK Content

* Added missing nature/blend tooltextures added
* Added missing cs models/textures
* Added missing acunit01 model/texture
* Added missing ammo_can_02 model/texture
* Added missing patio_chair model/texture

Author:  K3D [ Fri Feb 05, 2010 11:14 pm ]
Post subject:  Re: L4D2 Update

Updating our servers now.

Author:  Sen-Commander [ Fri Feb 05, 2010 11:52 pm ]
Post subject:  Re: L4D2 Update

Sweet, playerzombies to fill the empty slots :D

Author:  MandC [ Sat Feb 06, 2010 1:25 pm ]
Post subject:  Re: L4D2 Update

* Enabled finale manual spawn by default

YES, YES,YES!!!

Author:  Fr3ddi3 [ Sat Feb 06, 2010 8:07 pm ]
Post subject:  Re: L4D2 Update

* Mall: Tuned spawning for difficulty

I hope that means no more hoards every 10 seconds when inside the mall on expert now.

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