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| Tips, Strategies and Hero guides! http://www.thehh.eu/forum/viewtopic.php?f=62&t=6594 |
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| Author: | Swampthing [ Sat Sep 04, 2010 12:04 am ] |
| Post subject: | Re: Tips, Strategies and Hero guides! |
This guide is written for Forest of Caldavar play on non-EM modes. It assumes you are playing on the Legion side. If you are playing on Hellbourne, reverse the top/bottom lanes. "Hi guise" Demented Shaman is a hero that people tend to misplay a lot. He's a pure support--while he has plenty of offensive power, his defensive ability is much stronger. This guide will be solely focused on playing him as he's supposed to be played--a pure support. A Lack of Place Interestingly, Demented Shaman doesn't really have a place right now in HoN in terms of synergy. In DotA, Dazzle + Siren was amongst the top 3 strongest lanes in terms of burst damage output due to Healing Wave + Image combo. But there's no image heroes in DotA, which makes it a bit harder to pull off any insane synergies. Regardless, even though he lacks this offensive power in lane, his heal is still ridiculous in team fights. Role Playing You are a support, and as such, should act as one. Savage Mace is not for you. Astrolabe is. You have a high mana pool in relation to your skills' mana costs, so you should be the team heal spammer. At most, you should aim for Totem of Kuldra or Frostfield Plate. The only purely offensive items you should ever consider are Shield Breaker or Demonic Breast Plate, and that's only if you're a lot richer than you should be. Skill Build 1 Healing Wave 1 2 Entangle 1 3 Healing Wave 2 4 Entangle 2 5 Healing Wave 3 6 Entangle 3 7 Healing Wave 4 8 Arcane Hide 1 9 Storm Cloud 1 Pushing Early 10 Storm Cloud 2 11 Storm Cloud 3 12 Arcane Hide 2 13 Arcane Hide 3 14 Arcane Hide 4 15 Stats 1 16 Storm Cloud 4 Not Pushing Early 10 Arcane Hide 2 11 Arcane Hide 3 12 Arcane Hide 4 13 Storm Cloud 1 14 Storm Cloud 2 15 Stats 1 16 Storm Cloud 3 You are presented with a serious conundrum in picking your early skills. That is, Healing Wave is your most powerful skill, and you should level it as primary and get it as high as possible as early as possible. However, Entangle is worthless at low levels, yet you should get at least one level of Arcane Hide "just in case". In the above build, I don't get Hide until 6, but you should vary it according to your lane. If you're expecting a strong lane like Swiftblade/Glacius, it's well-worth getting Hide at LVL1. Otherwise, spamming Healing Wave should be enough to keep you going. Starting Items Get a Ring of the Teacher and click it to set it to Heroes Only. It's a good support item that will keep you and your lane mate's mana and armor up. I prefer to go mana regen over HP regen as you have a heal. Item Build Enhanced Marchers Enhanced Marchers offers good movement speed for chasing (you will be doing that a lot) as well as decent damage and armor. You won't need Poste Haste because you won't need to be teleporting anywhere quickly--you can't really clear creeps, and while it's nice to have you there for heal, it's better just to carry Homecoming Stones around. Codex I caution GREATLY against getting Codex, but I'm sure people will get it anyway. Codex should only be obtained if you have a damage amp on your team such as Voodoo Jester or Ophelia. Ophelia's Nature's Wrath actually applies bonus damage as physical, which works quite well with Storm Cloud, if you can pull off such an unwieldy skill combo. Totem of Kuldra Expensive, but gives you a guaranteed full disable. 90% of the time you should be aiming for this if you have the money. Frostfield Plate A good late-game item that makes your mana pool infinite and also increases your survivability ten-fold. Astrolabe Your high mana pool makes you ideal for being a double healer. Talisman of Exile Can you go wrong with these? No, you cannot. Healing Wave With the exceptino of the Shaman-Ophelia combo, Healing Wave cannot be used offensively at-will due to a lack of image heroes. That means it must be used defensively or conditionally when an enemy hero is near a group of allied creeps. The more creeps around him, the more damage it does. Of course this applies also to allied heroes during ganks--if they're surrounding someone, it does huge damage. You always want to keep an eye out for this and heal accordingly. This makes Demented Shaman especially strong on a team of mass melee, even if mass melee is otherwise terribad. Arcane Hide During team battles you should always be spamming Healing Wave, as well as keeping an eye out on your carry. Use Arcane Hide only when the hero is in imminent danger of dying--otherwise it's completely wasted. While the hero has Arcane Hide on him, continue healing to help him run. Storm Cloud It's a good idea to cast this on as many heroes--allied and enemy--as possible, but in most situations this is not feasible, as the skill is weak to start and gets stronger over time. Rather, you may wish to cast it on your team to initiate a team fight--this way, they go into battle nearly immune to physical damage. Alternatively, you may wish to Storm Cloud a group of enemy heroes on high ground if you have wards placed--if they're good, they'll avoid conflict, which allows you some time to beat on a tower. If they're bad, they'll engage, and you'll win. Demented Shaman-Ophelia Sexy Combo If you, for some strange reason, go Demented Shaman bottom solo, or dual-lane bottom with a Ophelia jungle, this is a very strong combo. Ophelia should have two or three creeps. To start off, you should slow the target with Entangle. Ophelia should also slow with Nature's Wrath. She should then maneuver her creeps next to the target-this should be very easy with two slows stacked. The creeps should then use their Q stomps, while you heal the creeps. This is a guaranteed kill, espcially if you have a lane mate who can use a third nuke. --- |
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| Author: | Spandex [ Sat Sep 04, 2010 8:49 am ] |
| Post subject: | Re: Tips, Strategies and Hero guides! |
That guide makes me sick... |
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| Author: | Swampthing [ Sat Sep 04, 2010 9:18 am ] |
| Post subject: | Re: Tips, Strategies and Hero guides! |
Negative, for sum reason the link to the original is missing. I will fix it! I have been slowly editing it because some of the items i dont agree with either. And the starting items need to be changed to A)courier and B)wards. But i actually like the skill build. |
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| Author: | Spandex [ Sat Sep 04, 2010 9:25 am ] |
| Post subject: | Re: Tips, Strategies and Hero guides! |
It even says that entangle is worthless in low levels. That's why it shud be leveled heal-entangle-heal-entangle-entangle, because it gets hufe buff at lvl 3 compared to 2. Just modify it that heal and entangle are maxed at 8 and then one lvl for hide and then 2 lvls for ulti. |
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| Author: | slushysnowman [ Sat Sep 04, 2010 10:09 am ] |
| Post subject: | Re: Tips, Strategies and Hero guides! |
Wouldn't bother with hide until heal and entangle are buffed. DS is one of the best babysitters imo - entangle is amazing for early ganks and he's got enough attack range to be an effective harasser as well |
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| Author: | Kiss Kiss [ Sat Sep 04, 2010 4:26 pm ] |
| Post subject: | Re: Tips, Strategies and Hero guides! |
Agree wit Spandex, should really be 3,1,1,3,1 skill build. Level3 entangle is priority, level1 snare is awful (something like a 33% moveslow for 1 sec...) so thats why you usually don't get it first. You should hold off on skilling anything in case a fight at the rune happens and you need the snare more than heal. The rest of the guide aint too bad tho. Don't really agree that Dsham doesn't have synergy with other heroes. He isn't picked now as often as he once was, but he is a great hero in a -armour lineup with the likes of SS, Pesti, Panda, Andro etc. His healnuke can be really powerful with a hero like Balphagor too, and ofc as a healer he can be powerful as part of a healteam with heroes like Acc, SR etc. RoT is ok, but I wouldn't get it as a starting item from the pool (you need to get wards + courier usually). Minor totems and a few regen items should normally suffice. I quite like BloodChalice on him, especially if you have other healers in the team and Striders are a good alternative to Ghost Marchers if you are not getting a lot of gold. No harm in listing Kuldra as something to aim for. Its probably the best thing you can do with your money if you have it. As for Ophelia, there was a time a few months ago when she was banned every game. The nerf hurt her a fair bit, but she is still a great pick and its surprises me we don't see her more, especially since she is rarely banned (there are a lot more ban worthy heroes now than 6months ago imo...) and she is a great counter to trilaning which has been the thing to do recently. Oh, and there are a whole bunch of guides at HoNreplays.org. The guides there are pretty good in general, few things I disagree on, but then you'll rarely find a guide that everybody agrees on soooo. http://www.gamereplays.org/heroesofnewe ... strategies There is also a very comprehensive beginners guide here that goes over just about everything from the aim of the game, to laning, hero roles, ganking, pushing, creep pulling and glossary of terms. Probably the best guide for new players out there, and I'm not just saying that cos I am GR staff. http://www.gamereplays.org/heroesofnewe ... ners-guide |
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| Author: | Swampthing [ Wed Sep 08, 2010 10:54 pm ] |
| Post subject: | Re: Tips, Strategies and Hero guides! |
The hero counter series 1. A follow off link from kk's post. http://www.gamereplays.org/heroesofnewerth/portals.php?show=page&name=heroes-of-newerth-tip-of-the-week-21-the-mighty-hero-counter-series-1 |
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