Some of you may know a player called Sen Commander, he is an apt medic and for some reason always follows me as a sniper and chooses to ubercharge me at particularly vital moments.
He has asked that us fine fellows (and lady) give it a test run for him so he can get some feedback.
It's a pretty crazy canyon type thing with a massive suspended walkway going into two bases. There are multiple entrances on all levels. It's big, but I've helped with a few suggestions to maybe make it less sniper friendly.
I'm not hot on organisation, but do people fancy another custom maps night in the next week?
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Just had a run around it and i can see some possible problems.
1. It is to big, i cant imagine trying to attack the opposite base as a heavy. It would take too long and you would be a sitting duck for Snipers in the huge open space. That means that Heavys will be reduced to just defending their own intel, and with scouts being the only major attacking class in this map it will be easy pickings for the defending Heavys.
2. The intel room looks way to easy to defend their is only two entrances to the room which are very narrow, espacially the vent. As i dont see a team of a Medic and Soldier or any other class making the distance from one base to the other alive, a engineer could defend that very well.
3. The floor needs more cover then just the rocks from the obvious Snipers that are going to be trying to kill you. This would also help Spys get across to ther other base as his cloak wont last all the way maybe not even half the distance.
This map would need a restriction of 1 Sniper to each team i feel in order for it to play well.
Points 1 and 3 I have already discussed with Sen myself when I initially played on it.
Originally the walkway had no covering panels or handrail, which he changed on my suggestions. He is taking advice gladly, so don't hesitate to hit him up with a message on Steam!
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