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A Lovely Chaps Map, what what. 
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Post A Lovely Chaps Map, what what.
Some of you may know a player called Sen Commander, he is an apt medic and for some reason always follows me as a sniper and chooses to ubercharge me at particularly vital moments.

Well, he has made a map!

More specifically, HERE is the download location.

He has asked that us fine fellows (and lady) give it a test run for him so he can get some feedback.

It's a pretty crazy canyon type thing with a massive suspended walkway going into two bases. There are multiple entrances on all levels. It's big, but I've helped with a few suggestions to maybe make it less sniper friendly.

I'm not hot on organisation, but do people fancy another custom maps night in the next week?

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Sun Oct 05, 2008 5:26 pm
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Post Re: A Lovely Chaps Map, what what.
Yes, I like Sen, I'll support this.

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Sun Oct 05, 2008 8:35 pm
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Post Re: A Lovely Chaps Map, what what.
custom maps night!! does that mean what i think it means? he he he he heeee


nc map sen, needs a good test on the server tho

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Sun Oct 05, 2008 9:44 pm
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Post Re: A Lovely Chaps Map, what what.
bomaster wrote:
custom maps night!! does that mean what i think it means? he he he he heeee


You get back in the box.


Mon Oct 06, 2008 12:09 pm
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Post Re: A Lovely Chaps Map, what what.
Just had a run around it and i can see some possible problems.

1. It is to big, i cant imagine trying to attack the opposite base as a heavy. It would take too long and you would be a sitting duck for Snipers in the huge open space. That means that Heavys will be reduced to just defending their own intel, and with scouts being the only major attacking class in this map it will be easy pickings for the defending Heavys.

2. The intel room looks way to easy to defend their is only two entrances to the room which are very narrow, espacially the vent. As i dont see a team of a Medic and Soldier or any other class making the distance from one base to the other alive, a engineer could defend that very well.

3. The floor needs more cover then just the rocks from the obvious Snipers that are going to be trying to kill you. This would also help Spys get across to ther other base as his cloak wont last all the way maybe not even half the distance.

This map would need a restriction of 1 Sniper to each team i feel in order for it to play well.

I may be proved wrong by the playtest. :D

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Mon Oct 06, 2008 4:08 pm
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Post Re: A Lovely Chaps Map, what what.
Points 1 and 3 I have already discussed with Sen myself when I initially played on it.

Originally the walkway had no covering panels or handrail, which he changed on my suggestions. He is taking advice gladly, so don't hesitate to hit him up with a message on Steam!


Mon Oct 06, 2008 4:28 pm
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Post Re: A Lovely Chaps Map, what what.
i was on it when he first released it with daniel tull and i loved it :D so i'll play :)

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Tue Oct 07, 2008 7:56 pm
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Post Re: A Lovely Chaps Map, what what.
How about a play test tomorrow night on server 3.

Can you get hold of Sen to see if hes about tomorrow.


Fri Oct 10, 2008 12:16 pm
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Post Re: A Lovely Chaps Map, what what.
Aye, i'll let him know.

He's not from the UK so we may have to do it a bit earlier, say 7.30ish.

Anyway, if he can't make itI can always relay any suggestions and such.


Fri Oct 10, 2008 2:49 pm
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Post Re: A Lovely Chaps Map, what what.
Bedizen wrote:
bomaster wrote:
custom maps night!! does that mean what i think it means? he he he he heeee


You get back in the box.



:oops: :oops: ok :oops: :oops:


Fri Oct 10, 2008 4:56 pm
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