Before its too late does anybody have a better points system as my sucks donkey dick.
Wed Feb 10, 2010 10:25 am
User
Re: L4D2 League Game results (Mall Map)
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Wed Feb 10, 2010 2:15 pm
Negcreep
HH Donor
Joined: Sun May 25, 2008 10:15 pm Posts: 1305 Location: Guildford UK
Re: L4D2 League Game results (Mall Map)
Gimpster wrote:
Before its too late does anybody have a better points system as my sucks donkey dick.
lol
How about you get a number of points for a win, draw, lose etc, but you also record the number of cans the team collected.
If it comes down to a tie on points then the team/s that has the overall LEAST amount of cans wins. Because they obviously did a better job as infected stopping the other team from getting cans, and so needed less rounds and cans to win their matches.
I think that could work unless theres some glaring flaw that eludes me right now.
_________________ 'Today, a young man on acid realized that all matter is merely energy condensed to a slow vibration – that we are all one consciousness experiencing itself subjectively. There's no such thing as death, life is only a dream, and we're the imagination of ourselves. Here's Tom with the weather. -Bill Hicks
Wed Feb 10, 2010 2:24 pm
User
Re: L4D2 League Game results (Mall Map)
Negcreep wrote:
Gimpster wrote:
Before its too late does anybody have a better points system as my sucks donkey dick.
lol
How about you get a number of points for a win, draw, lose etc, but you also record the number of cans the team collected.
If it comes down to a tie on points then the team/s that has the overall LEAST amount of cans wins. Because they obviously did a better job as infected stopping the other team from getting cans, and so needed less rounds and cans to win their matches.
I think that could work unless theres some glaring flaw that eludes me right now.
You cannot draw ?
How about.
if you win a round you get 16 cans regardless. If you lose a round you get the cans you won in that round. If its only 2 rounds then winning team get 16 more cans for winning the 3 round ?
Plus maybe a small win bonus as it could be 16 16 16.
I think using cans as a tie break makes sense. That way you can concentrate on winning, not on counting cans.
_________________ Destroying your inner child since 1999.
Wed Feb 10, 2010 2:45 pm
upham
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Joined: Thu May 29, 2008 5:25 pm Posts: 60 Location: The Netherlands
STEAM_0:1:5177887
Re: L4D2 League Game results (Mall Map)
Gimpster wrote:
You cannot draw ?
How about.
if you win a round you get 16 cans regardless. If you lose a round you get the cans you won in that round. If its only 2 rounds then winning team get 16 more cans for winning the 3 round ?
Plus maybe a small win bonus as it could be 16 16 16.
if you win a round you get 16 cans regardless. If you lose a round you get the cans you won in that round. If its only 2 rounds then winning team get 16 more cans for winning the 3 round ?
Plus maybe a small win bonus as it could be 16 16 16.
Sounds good to me too
Wed Feb 10, 2010 3:01 pm
Negcreep
HH Donor
Joined: Sun May 25, 2008 10:15 pm Posts: 1305 Location: Guildford UK
Re: L4D2 League Game results (Mall Map)
Gimpster wrote:
Negcreep wrote:
Gimpster wrote:
Before its too late does anybody have a better points system as my sucks donkey dick.
lol
How about you get a number of points for a win, draw, lose etc, but you also record the number of cans the team collected.
If it comes down to a tie on points then the team/s that has the overall LEAST amount of cans wins. Because they obviously did a better job as infected stopping the other team from getting cans, and so needed less rounds and cans to win their matches.
I think that could work unless theres some glaring flaw that eludes me right now.
You cannot draw ?
How about.
if you win a round you get 16 cans regardless. If you lose a round you get the cans you won in that round. If its only 2 rounds then winning team get 16 more cans for winning the 3 round ?
Plus maybe a small win bonus as it could be 16 16 16.
I dont know If I like the idea of getting a whole games worth of cans just for winning in less rounds....thats why I said it should only be taken into account if its a tie. Ill do some sums later and see what it works out like.
Wed Feb 10, 2010 3:38 pm
User
Re: L4D2 League Game results (Mall Map)
Ok mate but hurry up I have to redo the league as it is.
Wed Feb 10, 2010 4:10 pm
Negcreep
HH Donor
Joined: Sun May 25, 2008 10:15 pm Posts: 1305 Location: Guildford UK
Re: L4D2 League Game results (Mall Map)
I did a spreadsheet of all the possible outcomes if we play 7 games (thought thats enough to show how it works) . If you do it so its 16 points for a win and + 2 points extra for a '2 round win' then it all works out nice and fair.
This way you never get a team with 6 wins beating a team with 7 wins.
(It's a bit of a quiet day at work if you hadnt guessed)
Last edited by Negcreep on Wed Feb 10, 2010 4:55 pm, edited 5 times in total.
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