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| L4D2 League Game results (Mall Map) http://www.thehh.eu/forum/viewtopic.php?f=66&t=5387 |
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| Author: | User [ Wed Feb 10, 2010 10:25 am ] |
| Post subject: | Re: L4D2 League Game results (Mall Map) |
Before its too late does anybody have a better points system as my sucks donkey dick. |
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| Author: | User [ Wed Feb 10, 2010 2:15 pm ] | |||||||||
| Post subject: | Re: L4D2 League Game results (Mall Map) | |||||||||
BedHeads Won this
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| Author: | Negcreep [ Wed Feb 10, 2010 2:24 pm ] | |||||||||
| Post subject: | Re: L4D2 League Game results (Mall Map) | |||||||||
lol How about you get a number of points for a win, draw, lose etc, but you also record the number of cans the team collected. If it comes down to a tie on points then the team/s that has the overall LEAST amount of cans wins. Because they obviously did a better job as infected stopping the other team from getting cans, and so needed less rounds and cans to win their matches. I think that could work unless theres some glaring flaw that eludes me right now. |
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| Author: | User [ Wed Feb 10, 2010 2:40 pm ] | ||||||||||||||||||
| Post subject: | Re: L4D2 League Game results (Mall Map) | ||||||||||||||||||
You cannot draw ? How about. if you win a round you get 16 cans regardless. If you lose a round you get the cans you won in that round. If its only 2 rounds then winning team get 16 more cans for winning the 3 round ? Plus maybe a small win bonus as it could be 16 16 16. |
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| Author: | LuciusKain [ Wed Feb 10, 2010 2:45 pm ] |
| Post subject: | Re: L4D2 League Game results (Mall Map) |
I think using cans as a tie break makes sense. That way you can concentrate on winning, not on counting cans. |
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| Author: | upham [ Wed Feb 10, 2010 2:48 pm ] | |||||||||
| Post subject: | Re: L4D2 League Game results (Mall Map) | |||||||||
I like it |
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| Author: | Zeus9876 [ Wed Feb 10, 2010 3:01 pm ] | |||||||||
| Post subject: | Re: L4D2 League Game results (Mall Map) | |||||||||
Sounds good to me too |
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| Author: | Negcreep [ Wed Feb 10, 2010 3:38 pm ] | |||||||||||||||||||||||||||
| Post subject: | Re: L4D2 League Game results (Mall Map) | |||||||||||||||||||||||||||
I dont know If I like the idea of getting a whole games worth of cans just for winning in less rounds....thats why I said it should only be taken into account if its a tie. Ill do some sums later and see what it works out like. |
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| Author: | User [ Wed Feb 10, 2010 4:10 pm ] |
| Post subject: | Re: L4D2 League Game results (Mall Map) |
Ok mate but hurry up I have to redo the league as it is. |
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| Author: | Negcreep [ Wed Feb 10, 2010 4:27 pm ] |
| Post subject: | Re: L4D2 League Game results (Mall Map) |
I did a spreadsheet of all the possible outcomes if we play 7 games This way you never get a team with 6 wins beating a team with 7 wins. (It's a bit of a quiet day at work if you hadnt guessed) |
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