Re: The Midweek Mashup - Extra_Cold Remix - Wednesday 2nd June
Everything looks go for quarter to 8 tonight, i will try and be on vent from half 7
I'm not gonna organise comp teams classes as they would probably do a better job of it than I could, any disagreements or bickering bring it to me and I'll sort it.
and as my fingers hit the keys infront of me I know how pointless this next sentance is but I'm going to say this anyways.
Don't Fucking Be Late Or Something Gets Cut Off and Turned It Into A Teeny Tiny Bottle Opener --------------------------------------------------
-------------------------------------------------- You've been warned, see you tonight
_________________
Last edited by Extra_Cold on Wed Jun 02, 2010 6:12 pm, edited 1 time in total.
Re: The Midweek Mashup - Extra_Cold Remix - Wednesday 2nd June
Good in theory, not so much in practice.
Everything seemed to turn out as an easy roll for either team comp or team lighander with a few exceptions of Sollies on granary and Engie farms (We actually had to use team work!!)
The game is designed so that each class can work together with the other classes, when you strip that away it kinda loses it's shine.
Payload would have been a straight roll for the lighander team due to their superior numbers, maybe a/d cp maps would have worked.
Re: The Midweek Mashup - Extra_Cold Remix - Wednesday 2nd June
Dragon wrote:
That was fun, although we dragged it for too long.
P.S. 8 heavies are unstoppable when they get pushing
Indeed it was fun, going to have to get some slightly more reliable people on team lighhander if we do repeat it, the tipping point with some all class rushes seems to be between 7 and 8 players, so it works as a nice balance.
8 heavies was awesome though xD spy was less fun than i thought it would be
problem with a/d cp maps is theres only a few rounds per map, so an all demo one would REALLY drag on, and try getting past 8 heavies in on defence
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