phpBB Forum
 
It is currently Thu Mar 26, 2020 12:11 pm




Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2
[New Map Night] Sunday 12 Dec from 7pm GMT 
Author Message
HH Donor
HH Donor
User avatar

Joined: Sun Mar 23, 2008 11:44 pm
Posts: 3761
Location: Leicester, UK
STEAM_0:0:15279954
Post Re: [New Map Night] Sunday from 7pm GMT
Sadly efrath was away :(


Sun Dec 12, 2010 11:55 pm
Profile E-mail WWW

Joined: Sun Dec 12, 2010 11:48 pm
Posts: 7
STEAM_0:1:3968853
Post Re: [New Map Night] Sunday from 7pm GMT
- I have no strong feelings one way or the other towards Bazillion.
- 'Simply don't care too much for TF2 CTF maps. (Sorry, Jonny!)

- 'Would love to see Boundary being played regularly at HH!

In case you care to have a look at 'em these are some more tried and true custom PL maps that are not on HH up to now, as far as I can recall:
pl_beerbowl_b4 (e.g. http://www.fpsbanana.com/maps/117832)
pl_borax_rc2
pl_deadwood (e.g. http://www.fpsbanana.com/maps/110045)
pl_everest_v3_b4 (e.g. http://www.fpsbanana.com/maps/128106)
pl_halfacre
pl_outback_rc4
pl_repository_rc3
pl_stovepipe_b3

pl_zig_z2a (e.g. http://www.fpsbanana.com/maps/97830)

[edit]'Bit tricky to keep track which maps are on which server, esp. since some maps are hardly actually played, even if they are available. Also, I've now added some fpsbanana links.[/edit]


Last edited by AirborneYAK on Mon Dec 13, 2010 12:44 am, edited 4 times in total.



Sun Dec 12, 2010 11:59 pm
Profile E-mail
HH Donor
HH Donor

Joined: Sun Apr 11, 2010 12:01 am
Posts: 1881
Location: South Bucks, UK
STEAM_0:1:20535267
Post Re: [New Map Night] Sunday from 7pm GMT
i swear repository and halfacre are already on the main HH pubs... 8-)


Mon Dec 13, 2010 12:00 am
Profile WWW
HH Donor
HH Donor
User avatar

Joined: Sun Mar 23, 2008 11:44 pm
Posts: 3761
Location: Leicester, UK
STEAM_0:0:15279954
Post Re: [New Map Night] Sunday from 7pm GMT
Stovepipe and outback too.


Mon Dec 13, 2010 12:01 am
Profile E-mail WWW
HH Donor
HH Donor
User avatar

Joined: Tue Dec 25, 2007 12:08 am
Posts: 6095
STEAM_0:0:16743808
MCID: frog
Post Re: [New Map Night] Sunday from 7pm GMT
Great to hear that this went well! [beer]


Yes, those maps mentioned by Sam and Daystar are already on HH1, HH2 & HH5, as is pl_borax_rc2.


Mon Dec 13, 2010 12:12 am
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Fri Apr 25, 2008 5:02 am
Posts: 1865
Location: Your nightmares
STEAM_0:0:4361645
Post Re: [New Map Night] Sunday 12 Dec from 7pm GMT
Didn't really get much time for this as I was needed for a match soz.

What I did see I wasn't a big fan of undermined although it did seem to play ok. Base area coming out of spawn the layout was over complicated and confused. Corridors and doorways were too narrow in places. Underneath routes seemed too disconnected from the rest of the map.

Didn't get long enough on Bazzilion to really pass judgement. Wasn't the easiest layout to grasp I will say that, looked a little on the conveluted side, on the flip side of that though it also seemed like it would have some very interesting areas of play that are a little more broken up than the norm in TF2 and that can't be a bad thing.

Didn't get to see the PL map, maybe in later weeks we can tack the most popular ones from previous weeks on the end of the newer ones to extend the night a little for late comers etc?


Mon Dec 13, 2010 1:54 am
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Fri Jun 12, 2009 7:12 pm
Posts: 48
STEAM_0:1:7373441
Post Re: [New Map Night] Sunday 12 Dec from 7pm GMT
NTrailZ wrote:
maybe in later weeks we can tack the most popular ones from previous weeks on the end of the newer ones to extend the night a little for late comers etc?


I think that's a very good idea, i mean the event could have lasted a couple of hours more as the server was still full at 9pm.

I also agree it would be nice to have like a fourth map that could be the most popular one from the previous week.

Now about the time spent on each map, may be once you've had one round as blue and one round as red, you do want to play the next map but may be it's just me, i'd like to know what people think about map cycle timing.


Mon Dec 13, 2010 6:10 am
Profile E-mail
@H|H Reg
@H|H Reg

Joined: Mon Feb 22, 2010 2:02 pm
Posts: 27
STEAM_0:0:29526953
Post Re: [New Map Night] Sunday 12 Dec from 7pm GMT
I would say the best is two change to the next map after playing one round as red and blue, maybe one more on complicated maps.
For me this is enough, cause you can play every map in about 1 1/2 hours. Imo it's the best way to get to know every map in one night...


Mon Dec 13, 2010 5:46 pm
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Sun Mar 23, 2008 11:44 pm
Posts: 3761
Location: Leicester, UK
STEAM_0:0:15279954
Post Re: [New Map Night] Sunday 12 Dec from 7pm GMT
Yeah I think 40 mins is a bit too long, 30 mins would be better for next time. Then we could fit a 4th map in as well.


Mon Dec 13, 2010 5:47 pm
Profile E-mail WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.