[edit]'Bit tricky to keep track which maps are on which server, esp. since some maps are hardly actually played, even if they are available. Also, I've now added some fpsbanana links.[/edit]
Last edited by AirborneYAK on Mon Dec 13, 2010 12:44 am, edited 4 times in total.
Sun Dec 12, 2010 11:59 pm
Trent
HH Donor
Joined: Sun Apr 11, 2010 12:01 am Posts: 1881 Location: South Bucks, UK
STEAM_0:1:20535267
Re: [New Map Night] Sunday from 7pm GMT
i swear repository and halfacre are already on the main HH pubs...
Mon Dec 13, 2010 12:00 am
Sam
HH Donor
Joined: Sun Mar 23, 2008 11:44 pm Posts: 3761 Location: Leicester, UK
STEAM_0:0:15279954
Yes, those maps mentioned by Sam and Daystar are already on HH1, HH2 & HH5, as is pl_borax_rc2.
Mon Dec 13, 2010 12:12 am
NTrailZ
HH Donor
Joined: Fri Apr 25, 2008 5:02 am Posts: 1865 Location: Your nightmares
STEAM_0:0:4361645
Re: [New Map Night] Sunday 12 Dec from 7pm GMT
Didn't really get much time for this as I was needed for a match soz.
What I did see I wasn't a big fan of undermined although it did seem to play ok. Base area coming out of spawn the layout was over complicated and confused. Corridors and doorways were too narrow in places. Underneath routes seemed too disconnected from the rest of the map.
Didn't get long enough on Bazzilion to really pass judgement. Wasn't the easiest layout to grasp I will say that, looked a little on the conveluted side, on the flip side of that though it also seemed like it would have some very interesting areas of play that are a little more broken up than the norm in TF2 and that can't be a bad thing.
Didn't get to see the PL map, maybe in later weeks we can tack the most popular ones from previous weeks on the end of the newer ones to extend the night a little for late comers etc?
maybe in later weeks we can tack the most popular ones from previous weeks on the end of the newer ones to extend the night a little for late comers etc?
I think that's a very good idea, i mean the event could have lasted a couple of hours more as the server was still full at 9pm.
I also agree it would be nice to have like a fourth map that could be the most popular one from the previous week.
Now about the time spent on each map, may be once you've had one round as blue and one round as red, you do want to play the next map but may be it's just me, i'd like to know what people think about map cycle timing.
I would say the best is two change to the next map after playing one round as red and blue, maybe one more on complicated maps. For me this is enough, cause you can play every map in about 1 1/2 hours. Imo it's the best way to get to know every map in one night...
Mon Dec 13, 2010 5:46 pm
Sam
HH Donor
Joined: Sun Mar 23, 2008 11:44 pm Posts: 3761 Location: Leicester, UK
STEAM_0:0:15279954
Re: [New Map Night] Sunday 12 Dec from 7pm GMT
Yeah I think 40 mins is a bit too long, 30 mins would be better for next time. Then we could fit a 4th map in as well.
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