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New Map Night - Sunday 2nd Jan from 7pm GMT 
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Post New Map Night - Sunday 2nd Jan from 7pm GMT
HAMPSHIRE HEAVIES NEW MAP NIGHT
INFO THREAD - 2ND JANUARY 7PM-8PM (GMT)

New Map Night is a weekly event where we throw up some new work in progress maps on the server and playtest them to help the map makers make improvements.

This event runs from around 7 - 9pm GMT every Sunday on HH server 5, IP address: hh5.thehh.co.uk:27055
There will be no password so as many people can join as possible. Please try to fill this server instead of heading over to HH1 or HH2 so the event can be successful. :)


We are playing:

koth_metalhill_a7b - thread - direct download
ctf_undermine_rc1 - thread - direct download
pl_levee_a3_fix2 - thread - direct download
cp_millstone_b3 - info - direct download
cp_bazillion_b9 - thread - direct download


Feedback

Mappers want feedback on

- Class balance. Is the map too open, allowing snipers to dominate? Or is there one small chokepoint where demomen are too powerful? Consider whether there are enough vertical drops for soldiers to shoot down from, too many or too few sentry spots for engineers to build their sentries, and a decent number of ammopacks for spies to recharge their cloaks.

- Route balance. If there are two routes to the intell, they should both have tradeoffs against each other. For example, one route could be longer but protected from sniper fire, while the other could be short but pass the enemy's spawn point.

- Flow and team balance. Is it too hard or too easy for the attacking team to win the map? After a team caps mid, is it too difficult for them to roll onto the second point?

- Optimization. Does the map run with comparable performance to other TF2 maps?

- Signposting. Is the layout too convoluted, and are there enough signposts to direct players to the battlefield?

- Aesthetics. If the map has textures and detail, do they work cohesively as a theme? Is it too bright or dark in certain areas?

- Originality. Is the map just bits of stock maps pasted together, or is it something fresh and new?


Once you've played the maps, please post your feedback here in the thread.


Mon Dec 27, 2010 1:53 pm
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Post Re: New Map Night - 2nd January from 7pm GMT
You already know my response, although I am waiting for the next Fight Night too.

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Mon Dec 27, 2010 6:51 pm
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Post Re: New Map Night - Saturday 2nd Jan from 7pm GMT
We'll be playing the new version of undermine, new version of millstone, arena_swampbridge, and cp_washout.

I'll get the links up by tonight.


Thu Dec 30, 2010 5:18 pm
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Post Re: New Map Night - Saturday 2nd Jan from 7pm GMT
Should be able to make it, although I might forget it.

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Thu Dec 30, 2010 5:41 pm
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Post Re: New Map Night - Saturday 2nd Jan from 7pm GMT
Should make it at around 8-8:30, so I'll play a map or two.

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Thu Dec 30, 2010 6:58 pm
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Post Re: New Map Night - Saturday 2nd Jan from 7pm GMT
Posted the maps we're playing in first post.


Thu Dec 30, 2010 7:51 pm
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Post Re: New Map Night - Saturday 2nd Jan from 7pm GMT
Awesome, washout looks interesting.

2nd of January is Sunday not Saturday? :?

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Thu Dec 30, 2010 9:00 pm
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Post Re: New Map Night - Sunday 2nd Jan from 7pm GMT
good point. fixed thread title


Thu Dec 30, 2010 9:14 pm
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Post Re: New Map Night - Sunday 2nd Jan from 7pm GMT
Are they going to be played in the order that they're listed in.


Thu Dec 30, 2010 9:55 pm
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Post Re: New Map Night - Sunday 2nd Jan from 7pm GMT
Yes


Thu Dec 30, 2010 9:59 pm
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