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New Map Night - Sunday 16th Jan from 7pm GMT 
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Post New Map Night - Sunday 16th Jan from 7pm GMT
HAMPSHIRE HEAVIES NEW MAP NIGHT
INFO THREAD - 16TH JANUARY 7PM-9PM (GMT)

New Map Night is a weekly event where we throw up some new work in progress maps on the server and playtest them to help the map makers make improvements.

This event runs from around 7 - 9pm GMT every Sunday on HH server 5, IP address: hh5.thehh.co.uk:27055
There will be no password so as many people can join as possible. Please try to fill this server instead of heading over to HH1 or HH2 so the event can be successful. :)


We are playing:

cp_crossroads_b2 (30 mins) - thread - direct download

koth_metalhill_b8 (20 mins) - thread - direct download

cp_copperhead_s2_a2 (30 mins) - thread - direct download

cp_bazillion_b11 (20 mins) - thread - direct download

pl_bunkerdash_b1 (30 mins) - thread - direct download

Feedback

Mappers want feedback on

- Class balance. Is the map too open, allowing snipers to dominate? Or is there one small chokepoint where demomen are too powerful? Consider whether there are enough vertical drops for soldiers to shoot down from, too many or too few sentry spots for engineers to build their sentries, and a decent number of ammopacks for spies to recharge their cloaks.

- Route balance. If there are two routes to the intell, they should both have tradeoffs against each other. For example, one route could be longer but protected from sniper fire, while the other could be short but pass the enemy's spawn point.

- Flow and team balance. Is it too hard or too easy for the attacking team to win the map? After a team caps mid, is it too difficult for them to roll onto the second point?

- Optimization. Does the map run with comparable performance to other TF2 maps?

- Signposting. Is the layout too convoluted, and are there enough signposts to direct players to the battlefield?

- Aesthetics. If the map has textures and detail, do they work cohesively as a theme? Is it too bright or dark in certain areas?

- Originality. Is the map just bits of stock maps pasted together, or is it something fresh and new?


Once you've played the maps, please post your feedback here in the thread.


Sat Jan 15, 2011 4:36 pm
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Post Re: New Map Night - Sunday 16th Jan from 7pm GMT
Hey ya,

Saw that you guys were testing last week at the TF2 forums. Figured I'd try and get some testing but looks like you are full this week.

Are you going to have a request thread weekly? I'd love some feedback on my project, really trying to pin down game play now before i move onto details (it gravel pit style for the TF2 maps contest).


Sat Jan 15, 2011 9:25 pm
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Post Re: New Map Night - Sunday 16th Jan from 7pm GMT
post it up here, I read every post :)
We can get it on the server for you for next week's playtests.

I do post request threads on tf2maps.net, but haven't done so this week as we already had an overflow of requests from last week.


Sat Jan 15, 2011 9:36 pm
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Post Re: New Map Night - Sunday 16th Jan from 7pm GMT
Btw Sam, just an idea but, what if at the end of each map time, you said something like: "Ok people now you have one minute to write what you thought about the map in the chat"

I know it's better to have people write what they thought here but the thing is most of them don't, so may be we could take some screen capture of people writings things in the chat at this moment and send them to map makers or may be they could simply get the demo files and have one minute fresh feedback in the chat.

Just a thought.


Sat Jan 15, 2011 11:25 pm
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Post Re: New Map Night - Sunday 16th Jan from 7pm GMT
good idea, we'll do that


Sat Jan 15, 2011 11:27 pm
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Post Re: New Map Night - Sunday 16th Jan from 7pm GMT
Cool Sam!

cp_original_a3

http://dl.dropbox.com/u/15441325/cp_original_a3.bsp.bz2

It's just a temporary name using my user name, not that I think it's really original, lol.

I'm currently thinking C is too easy to defend, but only had one test today so...

I'll try and make a gameday too, but looks like it'll be late for me and have to work next day.


Sat Jan 15, 2011 11:39 pm
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Post Re: New Map Night - Sunday 16th Jan from 7pm GMT
We'll record a SourceTV demo for you, and it'll contain all the feedback given on the server, voice and textchat.


Sat Jan 15, 2011 11:41 pm
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Post Re: New Map Night - Sunday 16th Jan from 7pm GMT
Sam wrote:
HAMPSHIRE HEAVIES NEW MAP NIGHT[/size]
INFO THREAD - 16TH JANUARY 7PM-8PM (GMT)

Sam wrote:
This event runs from around 7 - 9pm GMT every Sunday on HH server 5



Friendly reminder to edit this for next week.

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Sun Jan 16, 2011 6:11 pm
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Post Re: New Map Night - Sunday 16th Jan from 7pm GMT
Im in.

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Sun Jan 16, 2011 6:28 pm
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Post Re: New Map Night - Sunday 16th Jan from 7pm GMT
ty irpax, it's fixed


Sun Jan 16, 2011 6:41 pm
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