Last edited by iRPAx on Tue Apr 12, 2011 2:48 pm, edited 1 time in total.
Tue Apr 12, 2011 8:17 am
Trent
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Joined: Sun Apr 11, 2010 12:01 am Posts: 1881 Location: South Bucks, UK
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Re: Fight Night Map Pool
Take Fastlane off. Put Snakewater on Custom. Put Upward on Standard. (A bit of Payload could be fun). Freight sucks and is no longer played, if you're going to have that then have Obscure too.
Agree with taking Fastlane off. Playing it usually results in a very poor game experience. The addition of Obscure would be good too.
Freight, however, doesn't suck and is still being played.
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Tue Apr 12, 2011 2:39 pm
Sam
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Joined: Sun Mar 23, 2008 11:44 pm Posts: 3761 Location: Leicester, UK
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Re: Fight Night Map Pool
I've played some great matches on Freight.
Tue Apr 12, 2011 4:45 pm
Trent
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Joined: Sun Apr 11, 2010 12:01 am Posts: 1881 Location: South Bucks, UK
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Re: Fight Night Map Pool
Don't want to turn this into a map discussion, but...
Oh.
Wait, it is a map discussion. Oh okay then, here goes.
Basically, yes Freight can be good, it's got a nice interesting middle point, with the water and whatnot.
However, speaking from deep (like, Grand Canyon or Marianas Trench deep) personal experience pushing into the last point (presuming the opposition has at least a couple alive) is just too difficult if they have their act together. Likewise, pushing into second from last is just too difficult if there's more than one alive. This leads only to frustration and a bad game overall.
Of course it doesn't happen all the time, and we can play Freight, but I'd save it until we've exhausted all the other 'sure-fire' maps.
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