New Map Night - Tues 29th Nov - Konkreet + Upland return
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Sam
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Joined: Sun Mar 23, 2008 11:44 pm Posts: 3761 Location: Leicester, UK
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New Map Night - Tues 29th Nov - Konkreet + Upland return
New Map Night Tuesday 29th November, 7pm GMT/8PM CET On HH5 - hh5.thehh.co.uk:27055
Open house - no signup necessary!
We'll be putting two WIP maps on, with all players welcome to join the server at any point. Post your feedback on the forums, or on the server itself, as SourceTV demos will be recorded if the mappers themselves can't attend.
Konkreet (b1a) A 5CP map created by Arnold (Gullywash, Bazillion) and Honeymustard (Boundary).
Re: New Map Night - Tues 29th Nov - Konkreet + Upland return
I think Zinkenite is already in the map pool (unless it was removed recently). I only got to play it once which ended up being a 3v3 but the map was interesting to play and is otherwise drop dead gorgeous! I'd love to check it out with more players!
So far, 'haven't seen Zinkenite come up even a single time though. 'Same with Mojave. Croissant, too, has yet to see play with more than just a few players, as far as I can tell.
Re: New Map Night - Tues 29th Nov - Konkreet + Upland return
Konkreet: Much improved version. Promises to be a great map IMO. Still loving the huge capture areas. What's with that black section of wall with a blue frame around it beneath middle point though? Also, how about adding just a little more time for last cap?
Upland: Doesn't seem like much has changed. Teles still sometimes explode when used, there are still no proper doors for BLU spawn, it's still possible to build inside BLU spawn...
Zinkenite: Looks good but wasn't really all that interesting to play. Also, my frames went down badly particularly around first stage's second cap.
Croissant: Not bad. Can't think of anything else to say about it.
Re: New Map Night - Tues 29th Nov - Konkreet + Upland return
Only got to play Zinkenite and Croissant. Anyway, Zinkenite seems good, the main complaint would perhaps be the first stage's last cap as it seems it's very difficult to push trough if you have a few sentries.
But that might be entirely wrong however, pushing trough sentries might need some co-ordinated teamwork no matter which map it is.
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