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Weapon fixes and change suggestions 
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Post Weapon fixes and change suggestions
If there are weapons you know of that are "broken" in the sense that they are a reskin of an existing weapon but do not have the stats of it's original counterpart (for instance, the festive variants of weapons), please make it known here.

If you believe a weapon in FF2 is considerably weaker/stronger than it's slot counterparts and causes unhealthy imbalance, please make a suggestion as to how it could be changed so that it is fair.

Some planned item changes include:
Spoiler Alert:


There are more but I'd like to hear your view. When thinking about how an item should be changed, try and think about both teams, would you feel happy playing against the weapon you suggest as the hale? And also, try to change the weapon in a way that promotes how that weapon is already used, don't turn a rocket launcher into a flamethrower.

Also please note that these changes are limited to implemented weapon stats by Valve, i.e. if you do not see the stat on THIS LIST, then the change cannot be made.

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Fluffy wrote:
"Running Around On Whatever Map Happens To Be On And Doing What I Please: The Interactive Past-Time"®.
Ah so that's the name of game that's being played half of the time on HH4.


Wed Apr 09, 2014 12:20 am
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@H|H Reg
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Post Re: Weapon fixes and change suggestions
All australium versions?
Like the Minigun from Pendergast c:

(What about giving Apoca-Fists more damage c:?)


Wed Apr 09, 2014 1:17 pm
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Post Re: Weapon fixes and change suggestions
Beginners wrote:
All australium versions?
Like the Minigun from Pendergast c:


An Australium variant of a weapon would only need changing if the original had altered stats, the minigun is still just a minigun in FF2.


Wed Apr 09, 2014 1:30 pm
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Post Re: Weapon fixes and change suggestions
sorry was in the wrong gamemode c:
What about buffin the kunai?


Wed Apr 09, 2014 1:34 pm
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Post Re: Weapon fixes and change suggestions
Update the rest of the festives like the Festive Eyelander, Festive Gloves of Running Urgently, Festive Crusader's Crossbow and Festive Jarate (if it's not updated). And also update the Fortified Compound.


Wed Apr 09, 2014 4:21 pm
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Post Re: Weapon fixes and change suggestions
Meh, I'm just gonna throw some changes in here that will really improve the server when it comes to weapons.

-Make RIFT weapons usefull.
-Make stock melee weapons have something extra.
-Make the Tomislav and Brass Beast more useful.
-Change some wrenches for the engineer, cause as far as I know Jag > other wrenches.
-Nerf the Gunslinger.
-Change engineer's shotgun weaponry.
-Especially change the Frontier justice cause crit pistol > Justice.
-Buff scout's pistol or at least add more ammo to it.
-Make other demo's sword usefull, Eyelander and reskins > above all other melee weapons.
-Nerf the eyelander and reskins (I dunno, block healing while in use, less dmg)
-Buff some rocker launchers, especially Bazooka and Liberty Launcher. For non-regs it's hard to deal good dmg as soldier.
-Make the Charge 'n Targe usefull.
-Maybe make the other sniper rifles more usefull. More dmg on machina when fully charged, faster charge rate for heatmaker, I dunno.

These are some changes that seems usefull to me.
Also, you mentioned adding more health to pyros, imo, it isn't a good idea. They're already annoying cause of their airblast and having to hit them twice to kill them just will make them more annoying. You should only to this to the phlog.

There, I hope some of these changes will inspire you.
-Night-

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Wed Apr 09, 2014 8:19 pm
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Post Re: Weapon fixes and change suggestions
All of the above sound like good suggestions.
A possible way of making pyros more useful is to introduce this addon (maybe after a vote?)

https://forums.alliedmods.net/showthrea ... 2?t=189562

Maybe introduce some new mechanic for Scottish resistance stickies? They rarely see any use.
Include some additional effect to non-sandvich edibles, maybe the buffalo steak sandwich increases melee damage by 50% on top of crits, negating the GRU's damage decrease...?
The choc bar could provide a small increase in firing speed because of the sugar overdose mayhaps.
Some change to pyro secondaries, the shotgun could heal like the heavy's does, ect..

Oh and the Fortified compound bow for the sniper does normal damage, so no +50% or crit damage.

Good to see some development! :)


Fri Apr 11, 2014 11:52 am
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Post Re: Weapon fixes and change suggestions
First revision of planned item changes:

Spoiler Alert:


Highly subject to change


Fri Apr 11, 2014 7:18 pm
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Post Re: Weapon fixes and change suggestions
Pain Train should crash the server every time it's deployed succesfully.

This way the server will crash less often.


Fri Apr 11, 2014 7:51 pm
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Post Re: Weapon fixes and change suggestions
Second revision:

Spoiler Alert:


Sat Apr 12, 2014 2:14 am
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