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Weapon fixes and change suggestions 
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HH Donor
HH Donor

Joined: Sat Dec 06, 2014 3:25 pm
Posts: 61
STEAM_0:1:96982058
Post Re: Weapon fixes and change suggestions
New idea:
Manmelter
+5%movement speed when active
+30%dmgs
can store crits everytime you taunt
-25 max hp

Actually manmeltet is a very situational item becoz no knockback and can store crits only against pyro bosses
so it needs another way to store crits.


Tue Mar 03, 2015 7:50 am
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@H|H Reg
@H|H Reg

Joined: Thu Aug 15, 2013 12:37 am
Posts: 80
STEAM_0:0:47629501
MCID: Beginners
Post Re: Weapon fixes and change suggestions
Mantreads still do nothing except the usuall TF2 Things.
It should knock you back like Flare Jumping, but also hurt you like it.
Maybe, no fall dmg?


Wed Mar 04, 2015 10:18 am
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HH Donor
HH Donor

Joined: Sat Dec 06, 2014 3:25 pm
Posts: 61
STEAM_0:1:96982058
Post Re: Weapon fixes and change suggestions
https://wiki.teamfortress.com/wiki/Freak_Fortress_2

"Air Strike gets its clip size increased every 200 damage."


Wed Mar 04, 2015 8:49 pm
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@H|H Reg
@H|H Reg

Joined: Thu Aug 15, 2013 12:37 am
Posts: 80
STEAM_0:0:47629501
MCID: Beginners
Post Re: Weapon fixes and change suggestions
What about giving soldiers with mantreads the ability to weight down?
Not instant-weight, but like vanilla hale weight down?


Sun Mar 08, 2015 10:49 pm
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HH Donor
HH Donor

Joined: Sat Dec 06, 2014 3:25 pm
Posts: 61
STEAM_0:1:96982058
Post Re: Weapon fixes and change suggestions
Beginners wrote:
What about giving soldiers with mantreads the ability to weight down?
Not instant-weight, but like vanilla hale weight down?

https://wiki.teamfortress.com/wiki/Freak_Fortress_2

"Mantreads increase the height of rocket jumps, and also reduces fall damage in place of its normal stats."

This buff is already on this server but it doesen't work.
But in other servers it got fixed.


Sun Mar 08, 2015 11:18 pm
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