phpBB Forum
 
It is currently Thu Mar 26, 2020 3:15 am




Post new topic Reply to topic  [ 15 posts ]  Go to page 1, 2  Next
Knockback resistance 
Author Message
HH Donor
HH Donor
User avatar

Joined: Sat Jun 29, 2013 9:50 am
Posts: 235
STEAM_0:0:20195851
Post Knockback resistance
I think that all the bosses needs 30% knockback resistance cause there can be some sentry nests that's not even possible to reach due to high knockback. Like if you are Merasmus on vsh_dunes_b2, it's almost impossible to win cause of the op sentry spots, his high knockback and no sentry stun.

Edit: Munch & Stewie needs like 80% knockback resistance cause of their smaller size which makes much higher knockback
Can't win with Munch without rage because sentries can keep him stuck on wall/corner with an extremly high knockback


Last edited by Thunder Runner on Tue Jul 29, 2014 3:58 pm, edited 3 times in total.



Sun Jul 13, 2014 10:42 pm
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Wed Apr 03, 2013 11:16 pm
Posts: 74
STEAM_0:1:27082221
Post Re: Knockback resistance
Support

_________________


Sun Jul 13, 2014 11:22 pm
Profile E-mail
HH Donor
HH Donor

Joined: Sun Oct 27, 2013 10:57 am
Posts: 15
STEAM_0:1:48243856
Post Re: Knockback resistance
I support the resistance for Stewie and Munch,espessially Munch,that knockback is so OP when someone places a good sentry nest,he's 99 % dead,stewie isn't so bad with his bison,he can take them out with a bit skill and luck. I don't think they need 80 % tho.
Well,i don't think we want to make the rest knockback resist. It's making the one of the importantest sentry's function : knockbacking hale from the engi nest more easier to destroy for hales.
The team won't get the important support of dispencers and sentrys(and sometimes teleporters),so i'm not really supporting that idea for all hales.


Tue Jul 15, 2014 7:10 pm
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Wed Nov 14, 2012 9:35 pm
Posts: 306
STEAM_0:1:33796966
MCID: EpicSavanah
Post Re: Knockback resistance
Such change will happen for some of the bosses, but definitely not all. Knockback is an important aspect of the game and in it's current state it serves it's purpose for most bosses (except the mentioned ones here). Regarding impassable sentry nests, I'll aim for all bosses to have sentry stun on rage and weighdown (something I think should be stock with all bosses, but i guess other hale designers have different ideas about these abilities).

_________________
frog wrote:
Fluffy wrote:
"Running Around On Whatever Map Happens To Be On And Doing What I Please: The Interactive Past-Time"®.
Ah so that's the name of game that's being played half of the time on HH4.


Tue Jul 15, 2014 8:41 pm
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Sat Jun 29, 2013 9:50 am
Posts: 235
STEAM_0:0:20195851
Post Re: Knockback resistance
Ye, op bosses like Freddy, Ninjaspy, etc should still be the same, but bosses like Oshawatt, Merasmus etc needs less knockback cause on maps like Dunger, Aperture etc sentry nests makes it almost impossible to win. And I also agree about the bosses without sentry stun and weightdown. With a boss like nyancat on Warebloom and if an engi makes a sentry at the top of the barrels in the corner, it's not possible to win.

Edit: Here is the list of the bosses without sentry stun and weightdown


No sentry stun (not listed the ones who gets uber without sentry stun):

Captain Kinky
Charizard
Merasmus
Fujiwara no Mokou
nyancat
Pyrogas
Sakuya Izayou
The Adminstrator

Bosses who need bigger stun radius and duration:

Cuddly Heavy (Needs to be at melee range and stun is only for 1.5 seconds)
Sandmen (need to be at melee range and stun is only for a half second)
Slenderman (needs to be at melee range which is really hard to reach for a slow boss like him)

No weightdown:

Alien
Alien Queen
Bugs Bunny
Dark Vader
Demo Samedi
Demopan
GentleSpy
Kermit
Pink Panther
Rappy n' Demoman
Robbie the Rabbit
The Administrator
Triceratops
Sanic
Space Marine


Last edited by Thunder Runner on Tue Sep 02, 2014 7:23 pm, edited 15 times in total.



Tue Jul 15, 2014 10:33 pm
Profile E-mail
@H|H Reg
@H|H Reg
User avatar

Joined: Thu Jun 12, 2014 10:23 pm
Posts: 2
Post Re: Knockback resistance
Support this.
I practically flew to China as Zer0 after being shot by a single pistol shot.

_________________
Yo.


Wed Jul 16, 2014 6:48 pm
Profile E-mail
HH Donor
HH Donor

Joined: Mon Jul 29, 2013 2:52 pm
Posts: 207
Location: 伦敦
STEAM_0:0:49250027
MCID: AdvancedCori
Post Re: Knockback resistance
+1

also gentlespy doesn't have weighdown


Mon Jul 21, 2014 12:30 am
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Wed Apr 03, 2013 11:16 pm
Posts: 74
STEAM_0:1:27082221
Post Re: Knockback resistance
Pyrogas has no sentry stun either.

Also creeper has sentry stun but its a very small radius so its useless.


Tue Jul 22, 2014 12:18 am
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Sat Jun 29, 2013 9:50 am
Posts: 235
STEAM_0:0:20195851
Post Re: Knockback resistance
PcModz wrote:
Pyrogas has no sentry stun either.

Also creeper has sentry stun but its a very small radius so its useless.


Well, creeper explodes on rage so it doesn't matter that much.


Tue Jul 22, 2014 12:46 am
Profile E-mail
@H|H Reg
@H|H Reg

Joined: Tue Jun 25, 2013 1:05 pm
Posts: 79
STEAM_0:0:45054457
MCID: oscarvdhooft
Post Re: Knockback resistance
Why not reduce knockback from sentries so that other sources of knockback aren't punished?


Mon Jul 28, 2014 2:14 pm
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.