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List of all our custom weapon changes 
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Post List of all our custom weapon changes
This is a list of all the weapons that we've changed, that aren't a part of the public release version of FF2:

Key:
Positive attribute
Negative Attribute
Hidden Positive Attribute
Hidden Negative Attribute
+ Means the attributes are added on top of the already present attributes on the weapon.
All weapons listed include their possible reskins
___________________________________________________
+
+50% more accurate
To do: As it turns out, it's not possible to change the accuracy of miniguns, this stat will change to something different in the future.
____________________
+
-30% health from healers (Includes both medics and dispensers, but not from health packs)
____________________
+
+50% Max primary ammo
To do: Possibly remove since the change to how it collects ammo from dispensers solved the problem this used to aim to fix
____________________
+
+10% movement speed
+30% damage bonus

____________________

+
+60% damage bonus
Deals no damage to non burning targets
To do: Remove currently existing attributes since the latest Axtinguisher change
____________________


+
+25% buff duration
+30% max primary ammo

____________________
+
35% longer weapon switch time
____________________

+
Minicrits become crits
____________________

+
+50% afterburn damage bonus
+50% afterburn duration

____________________

+
+5% movement speed
____________________

-0.4 Sec bomb arm time
+30% faster reload time
+20% faster fire time

To do: Make the reload time display as a positive attribute, not a negative
To do: Change entirely
____________________

+
+35% faster weapon switch speed
To do: Make it faster
____________________

+
+20% max primary ammo on wearer
Possible to do: Make it more
____________________

APPLIES TO HEAVY ONLY
Heals on hit
____________________

+
+25% faster fire rate
____________________

+16% ubercharge added on hit
20% slower firing speed
To-do: Make it reduce damage while in use when being healed, change ubercharge on hit to 20
____________________

+
1 second longer time to cloak
____________________
Weapons we aim to change in the future

This has been disabled since FF2 was made, however I think it could have a place as a passive stat provider for snipers who want to focus on sniping
Potential stats:
+15 max health
+10% movement speed

____________________

Potential stats: Increase max clip clip size based on damage to the hale
____________________

Potential stats: Not sure currently
____________________

Potential stats: Turn into a weapon that is better when being healed by a medic, but worse when not.
____________________

Potential stats: Not sure currently
____________________

Potential stats: Not sure currently
____________________

Potential stats: increase fire rate + decrease reload time
____________________

Potential stats: Make it work like the gunboats where fall damage is reduced by 90% and take reduced self blast damage
____________________

Potential stats: Remove ability to teleport to spawn and reduce construction + repair penalty
____________________

Potential stats:
+50% fire resistance on wearer
____________________

Potential stats:
Increase uber start percentage from 40 to something higher
-10 max health on wearer
____________________

Potential stats: Not sure currently
____________________

Potential stats:
+75% more damage when half dead
-25% less damage when half alive
____________________

The problem with Pyro in Freak Fortress 2 is that he takes the biggest risk when trying to deal damage to the hale with his close range abilities, so to help the Pyro be the Pyro without always having to put his life on the line, it is a possibility we are going to increase his melee range and flame reach distance.

_________________
frog wrote:
Fluffy wrote:
"Running Around On Whatever Map Happens To Be On And Doing What I Please: The Interactive Past-Time"®.
Ah so that's the name of game that's being played half of the time on HH4.


Tue Jul 22, 2014 4:24 pm
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Post Re: List of all our custom weapon changes
Nice list! I didn't know heavy shotgun had health on hit. How much is it?


Mon Jul 28, 2014 2:16 pm
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Post Re: List of all our custom weapon changes
You'd have to ask frog for the specific values because it's hard-coded but it's about 1 health per damage


Mon Jul 28, 2014 3:22 pm
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Post Re: List of all our custom weapon changes
What about removing the damage penalties from Sun-on-a-Stick and Phlogistinator.


Mon Jul 28, 2014 8:40 pm
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Post Re: List of all our custom weapon changes
arthur123 wrote:
What about removing the damage penalties from Sun-on-a-Stick and Phlogistinator.


Sun-on-a-stick isn't meant to have it's default stats, it needs to be fixed. As for the phlog, it may look awkward on the weapon, but -10% damage penalty then +30% damage bonus is still the same as +20% bonus.


Mon Jul 28, 2014 9:02 pm
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Post Re: List of all our custom weapon changes


Maybe some of the sniper rifles could have future stats to them? Like, the sniper only has the stock rifle available to him.


Mon Jul 28, 2014 11:00 pm
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