This is a list of all the weapons that we've changed, that aren't a part of the public release version of FF2:
Key: Positive attribute Negative Attribute Hidden Positive Attribute Hidden Negative Attribute + Means the attributes are added on top of the already present attributes on the weapon. All weapons listed include their possible reskins ___________________________________________________
+ +50% more accurate To do: As it turns out, it's not possible to change the accuracy of miniguns, this stat will change to something different in the future. ____________________
+ -30% health from healers (Includes both medics and dispensers, but not from health packs) ____________________
+ +50% Max primary ammo To do: Possibly remove since the change to how it collects ammo from dispensers solved the problem this used to aim to fix ____________________
+ +10% movement speed +30% damage bonus ____________________
+ +60% damage bonus Deals no damage to non burning targets To do: Remove currently existing attributes since the latest Axtinguisher change ____________________
+ +25% buff duration +30% max primary ammo ____________________
+ 35% longer weapon switch time ____________________
-0.4 Sec bomb arm time +30% faster reload time +20% faster fire time To do: Make the reload time display as a positive attribute, not a negative To do: Change entirely ____________________
+ +35% faster weapon switch speed To do: Make it faster ____________________
+ +20% max primary ammo on wearer Possible to do: Make it more ____________________
APPLIES TO HEAVY ONLY Heals on hit ____________________
+ +25% faster fire rate ____________________
+16% ubercharge added on hit 20% slower firing speed To-do: Make it reduce damage while in use when being healed, change ubercharge on hit to 20 ____________________
+ 1 second longer time to cloak ____________________ Weapons we aim to change in the future
This has been disabled since FF2 was made, however I think it could have a place as a passive stat provider for snipers who want to focus on sniping Potential stats: +15 max health +10% movement speed ____________________
Potential stats: Increase max clip clip size based on damage to the hale ____________________
Potential stats: Not sure currently ____________________
Potential stats: Turn into a weapon that is better when being healed by a medic, but worse when not. ____________________
Potential stats: Not sure currently ____________________
Potential stats: Not sure currently ____________________
Potential stats: increase fire rate + decrease reload time ____________________
Potential stats: Make it work like the gunboats where fall damage is reduced by 90% and take reduced self blast damage ____________________
Potential stats: Remove ability to teleport to spawn and reduce construction + repair penalty ____________________
Potential stats: +50% fire resistance on wearer ____________________
Potential stats: Increase uber start percentage from 40 to something higher -10 max health on wearer ____________________
Potential stats: Not sure currently ____________________
Potential stats: +75% more damage when half dead -25% less damage when half alive ____________________
The problem with Pyro in Freak Fortress 2 is that he takes the biggest risk when trying to deal damage to the hale with his close range abilities, so to help the Pyro be the Pyro without always having to put his life on the line, it is a possibility we are going to increase his melee range and flame reach distance.
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frog wrote:
Fluffy wrote:
"Running Around On Whatever Map Happens To Be On And Doing What I Please: The Interactive Past-Time"®.
Ah so that's the name of game that's being played half of the time on HH4.
What about removing the damage penalties from Sun-on-a-Stick and Phlogistinator.
Sun-on-a-stick isn't meant to have it's default stats, it needs to be fixed. As for the phlog, it may look awkward on the weapon, but -10% damage penalty then +30% damage bonus is still the same as +20% bonus.
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