Hello there Gentlemen. I'd like to give some ideas on a few bosses that are already in FF2
I'd like to start off with Bill. As I've seen his gun used as a spray and pray when It's best suited to shield breaking. Maybe limit his bullets to 1/2 a mag. (say 15 or less bullets) but make the gun more accurate for easier accuracy on shields. That way he can be used as more of a strategy character if you could land a decent hit on a demoman.
Another idea I had was with Demo Samedi. He's used by many who want to take the cheap way out... *COUGH GAMUS COUGH* Maybe make his rage range somewhat shorter and give him 2 lives as the ability to life loss slow-mo twice is a bit op. We need to find a good balance for Demo Samedi. So he'll be sub-par.
My final idea is for Mario & Luigi (As both are the same) maybe limit the Detonator to 2-3 shots but when he's ubercharged on rage the detonator is a guaranteed kill.
These may be somewhat stupid ideas but I think it would help find a good balance. Bill can break shields without having to spray all over. Demo Samedi won't be as OP and the Mario Bros. have a limitation but during the while of their rage it pretty much upgrades for a short time. I know that some of you may think this as dumb. Just to say. It's my ideas and it doesn't matter if these ideas get rejected. But anyway hope you read them Frog or Blinx. (or anyone else who tweaks FF2)
Lots of Love Drakéon. (Or Drakeon)
Mon Sep 01, 2014 12:37 pm
Llamara
HH Donor
Joined: Mon May 13, 2013 10:42 pm Posts: 379 Location: France
Re: FF2: Some possible ideas for current bosses
Hum...
I think boss should have some kind of degeneration if they don't take or deal damages! If the hale just camping somewhere, he'll just die slowly... but it could be also a way to build Rage at the same time (maybe a bit less than taking damages)!
In fact that could unstuck the ones that are sometime out reach and stuck (by TP kill for exemple)! Also, Hales building campers will not be reward this way!
Something like sinking if the boss does nothing for 30 seconds but without being able to die of it! 10 of HP every seconds and double each 30 second (in 2 min inactivity, that's 2100 HP)!
That could help to spare a lot of time and extend our happiness ^^!
Ok. I've got an Idea for a boss. Have a sort of Vampire Boss which slowly loses health and rage if you're not killing anyone. Make it just enough HP drain to not make him terrible but have him regain 1/4 the amount of HP the person he killed damaged him.
Props to Llamara for that Idea
Mon Sep 01, 2014 6:19 pm
Llamara
HH Donor
Joined: Mon May 13, 2013 10:42 pm Posts: 379 Location: France
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