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Horseman is unbalanced 
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Post Horseman is unbalanced
The Horseman that appears as they have taken too much time kinda needs some changes.

Spawn location: When Horseman spawns in random locations with a higher chance of spawning close to players, it can be some issues where he spawn's into players and makes them stuck. He can spawn in places where he can completely block other players from moving. Last time I played boss, he spawned between the entrance of one of the towers on Castle Siege. In my opinion he should spawn in either Control point, Red spawn or Blue spawn.

Damage vs boss: Horseman is as dangerous to the boss as red team which I don't agree on. Insta killing the boss when he has like over 20k hp (50k as Triceratops) is way too much. I would agree on doing like 5k each hit on boss so he doesn't get as dangerous to the boss then players.

Random teleport issues: Sometimes he can teleport through walls or higher places when he usually targets in line of walls/higher places. Not sure if it's possible to fix thought.

Thank you (frog) if you read this and would like to change this.


Fri Oct 17, 2014 11:17 pm
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Post Re: Horseman is unbalanced
I don't know if anything can be done about the spawn locations but since HHH is an npc without a proper weapon I doubt his damage can be nerfed (FYI: He does 2x the player's HP in damage).
The random teleporting can't be fixed.


Sat Oct 18, 2014 5:47 pm
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Post Re: Horseman is unbalanced
Wanna go back to this thread, there is something troubling me about the issue.

Horseman can insta kill the boss no matter how much hp he has. It's kinda unfair if you have gone through your round without losing much hp and he spawns and kills you due an to timewasters at the end like running scouts, rocket jumping soldiers and cloaking spies.

Superjumping hales avoid him by jumping away from him but teleporting bosses, especially the slow one's like Weeping Angel, Servant Grunt, etc is having a very hard time avoiding. He can stun players, also stopping the hale from superjumping away. In some instances he can sneak up on you and kill you.

What I'm suggesting for now is replacing him with the Necrosmasher one which helps against timewasting and makes it more fair for the boss.


Last edited by Thunder Runner on Sun Mar 29, 2015 10:43 pm, edited 3 times in total.



Sun Mar 29, 2015 2:25 pm
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Post Re: Horseman is unbalanced
I do agree with Thunder, we need to replace HHH with that necro smasher and slap dem timewasters. oh and add more skelekings cuz... skeleton kings.


Sun Mar 29, 2015 2:41 pm
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Post Re: Horseman is unbalanced
As for HHH many things can be unfair if you´re playing boss, specially then if you´re a boss like Weeping angel or any other slow-moving boss that can´t outrun HHH and insta die from him is way to unfair if you have waited a long time only be hale.

supporting this because there´s many things wrong with him.

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Sun Mar 29, 2015 2:51 pm
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Post Re: Horseman is unbalanced
Timewasting is not mostly caused by the boss. Players that are hard to catch like scouts, soldier and spies can make it go against the hale instead of the ones who are actually timewasting.


Sun Mar 29, 2015 2:57 pm
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Post Re: Horseman is unbalanced
I agree...
Even worst on some maps when he's staying (or spawned) on hale's respawn point!

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Sun Mar 29, 2015 3:13 pm
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Post Re: Horseman is unbalanced
I agree also, it's annoying and rarely does any good.


Sun Mar 29, 2015 10:22 pm
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Post Re: Horseman is unbalanced
I agree, it is incredibly frustrating.


Thu Apr 02, 2015 9:21 am
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Post Re: Horseman is unbalanced
As I call for what happened today.

I was boss on dom_cliffhanger_b9.
I fell down the pit and then gets teleported inside him.

Can't say that's fair.


Sat Apr 04, 2015 3:28 pm
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