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arena_ferrous_rc1 
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Post arena_ferrous_rc1
This map has an exploit where you can go through the fences on the sides when the train pass the gate and get stuck. If boss gets stuck in there, he can't get out (unless it's a teleport boss). An Engi can also use it with the wrangler to get on the roof where the boss cannot get him. Can this map be removed?


Mon Dec 29, 2014 8:19 pm
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Post Re: arena_ferrous_rc1
Also, vsh_warebloom_b6 has an exploit where an engineer can go through the window near the control point and lay a nest where the boss cannot reach without teleport. This map should also be removed.


Tue Dec 30, 2014 12:17 am
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Post Re: arena_ferrous_rc1
Could we also remove vsh_island_b1 because players keep hiding in the water. As a Hale, touching the water just sends him back to his spawn.


Thu Jan 01, 2015 8:25 pm
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Post Re: arena_ferrous_rc1
I'll forward these to frog.

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Thu Jan 01, 2015 9:17 pm
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Post Re: arena_ferrous_rc1
AdvancedCori wrote:
Also, vsh_warebloom_b6 has an exploit where an engineer can go through the window near the control point and lay a nest where the boss cannot reach without teleport. This map should also be removed.


Dat exploit is just done by one player who is Bloodworks who favors exploits in game. I seen him going on Farm to find a way to get out of map.


Sat Jan 03, 2015 6:00 pm
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Post Re: arena_ferrous_rc1
Some proof

Warebloom:
Teleport exploit through window to make boss stuck



Farm:
Going outside map as small boss and attacks from under



Sat Jan 03, 2015 6:06 pm
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Post Re: arena_ferrous_rc1
That's true, i found both glitches and i'm willing to fix those glitches if you want.


Sat Jan 03, 2015 6:15 pm
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Post Re: arena_ferrous_rc1
Quote:
Could we also remove vsh_island_b1 because players keep hiding in the water. As a Hale, touching the water just sends him back to his spawn.


It's not a real problem... if you know how to deal with it!
Cause if you don't know, when you fall in the water (as hale), you just need to keep you jump key (SPACE BAR) to avoid the teleport back to spawn (sometime i just say the tip)!
Engies on some abused spots are much more OP than going in the water here!

The player is also always reachable... that just depend after on Hale's skill, same for the player to make knockback or not to die by going too deep!

So... that's just a rule of the map... not so big to exploit finally!
The problem is much more the hale doing shit not knowing how to deal with that!

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Sat Jan 03, 2015 6:28 pm
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Post Re: arena_ferrous_rc1
Quote:
It's not a real problem... if you know how to deal with it!
Cause if you don't know, when you fall in the water (as hale), you just need to keep you jump key (SPACE BAR) to avoid the teleport back to spawn!
Engies on some abused spots are much more OP than going in the water here!

The player is also always reachable... that just depend after on Hale's skill, same for the player to make knockback or not to die by going too deep!

So... that's just a rule of the map... not so big to exploit finally!
The problem is much more the hale doing shit not knowing how to deal with that!

This glitch seems very unfriendly to new players.
Only players who know about this can do something against it.


Sat Jan 03, 2015 7:25 pm
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Post Re: arena_ferrous_rc1
Yeah, true...
But, it's the same for Demopan or Triceratop... if you don't say them R is for charge...
Actually who give the tip (should we remove them too cause they don't know)?

I do give the tip...
Same for the Island when the hale ask on the tchat!


Last edited by Llamara on Sat Jan 03, 2015 9:08 pm, edited 1 time in total.



Sat Jan 03, 2015 8:19 pm
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