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s.r.h.s.j.i 
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Joined: Sun Jul 06, 2014 9:54 pm
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Post s.r.h.s.j.i
the knockback from sniper rifles can render the hales super jump ineffective can this be fixed


(solly) [Snip]


Wed Feb 11, 2015 12:28 pm
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Post Re: s.r.h.s.j.i
Hey gamus. I know that it's probably 'your thing' and you may even get a little kick out of it, but titling threads with acronyms is unhelpful and meaningless to everyone but yourself.

So I am asking you to stop. If feel that you aren't able to stop, then let me know and the solution to that would be to give you read-only access to forum. This is not the first time that someone has asked you to stop doing it.

Please click here and change the 'subject:' of your post to something that can be generally understood by anyone. Cheers.


Wed Feb 11, 2015 12:49 pm
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Post Re: s.r.h.s.j.i
Sniper Rifle Hale Super Jump Ineffective?


Wed Feb 11, 2015 4:11 pm
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Post Re: s.r.h.s.j.i
Acronyms are way to talk fast or codify stuffs, like in the army...
Here it's pointless... you have the time, need to be understood, and doing that just seem lazy!

But you made a good point talking about that!
Sometime, fast shots can be really annoying, even without aiming!

Maybe we could think a bit about that...
Maybe the knockback should be, for snipers, as powerfull as much they charge!
A no aiming shot should be as powerful as pistol shots, but because of always crits, it's too powerfull (a simple solution could be to remove crits when sniper is not aiming)!
Also... a head-shot could have bonus knockback (or even damages), that could be a reward for sharpshooters!

It's good to dream...
But, is being stop in mid-air, really that much annoying, OP, or happening?
It's not like sentries, it's not automatic... you can still manage to do it!
You need to play smart, dodge, going sideways... adapt, make strategy!

http://youtu.be/f1TD49cNMmU?t=4m2s

It happen with everyone...
That's part of the game!
Have fun!

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Wed Feb 11, 2015 4:25 pm
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