The snipers who equip their huntsman can spam the "G" button to keep the boss stuck and half of them have no helpful rage to get out of it and can be hold until he's dead. It's like a single huntsman sniper is enough to kill an entire boss. On teleport bosses Huntsman snipers can usually stay out of battlefields to wait him to teleport to them and can start taunting which makes teleporting a very dangerous thing to do when there are huntsman snipers alive. I was Jeff The Killer on crevice where there was camping snipers in red spawn to wait for me to teleport and do it, i guess you know the rest. Thanks for reading and I hope the will get disabled.
If a quickfix is really required then the huntsman can be blocked. Otherwise it's a wait, until I have time to write something that blocks taunting when the huntsman is equipped.
I did? Yes, so I did. It's difficult to remember, so many things.
Dug that out, seemed like it would be quick to fix, so I've attempted that. Let me know after the next map change. If it didn't work, then it will probably have to be one of the options above instead.
I did? Yes, so I did. It's difficult to remember, so many things.
Dug that out, seemed like it would be quick to fix, so I've attempted that. Let me know after the next map change. If it didn't work, then it will probably have to be one of the options above instead.
Looking at the code, it doesn't seem the block any other variant of the Huntsman such as the Fortified Compound and the Festive Huntsman. Was this already taken into account?
EDIT: It doesn't block any of the other huntmans, just a case of adding in the other huntsmans.
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