Eh? How does that matter? What difference does it make if you picked Boss X yourself, or if you ended up playing Boss X because you didn't set a preference. The end result is the same, you play a round as Boss X.
What I try to say is that if I play a boss (picking it or not), it will count to my personal stats. And with random, sometimes it will apply them. I didn't actually pick him, so I should get the global stats and not my personal ones.
I get X hale from random, I didn't mean to pick him. It shouldn't apply my personal stats for the HP. That way, people that played more on the server and won a lot won't be able to play because all their hales will have 50% HP removed from all of them.
Maybe getting personal stats to apply only when you pick a boss and global stats when it's random. That way people will play more hales often and not only the overpowered ones.
It doesn't work like that. You have personal stats for each individual Boss. Personal Boss stats do not cross over between Bosses.
It doesn't work like that. You have personal stats for each individual Boss. Personal Boss stats do not cross over between Bosses.
I'm not talking about personal hale, I'm talking about when global stats or personal stats should be applied.
If I pick Abe, Thunder picks Applejack, Llamara picks Bugs Bunny (or any player picks their most played hale), our personal stats should be the ones applied for the HP plugin.
If we get them by random, it should do the same but with global stats instead of personal stats because, even if it's the hale we played the most, we never really wanted to play as it that time.
It doesn't work like that. You have personal stats for each individual Boss. Personal Boss stats do not cross over between Bosses.
I'm not talking about personal hale, I'm talking about when global stats or personal stats should be applied.
If I pick Abe, Thunder picks Applejack, Llamara picks Bugs Bunny (or any player picks their most played hale), our personal stats should be the ones applied for the HP plugin.
If we get them by random, it should do the same but with global stats instead of personal stats because, even if it's the hale we played the most, we never really wanted to play as it that time.
.......I've no words left. No. Stop. No.
Sun Mar 08, 2015 12:58 am
Llamara
HH Donor
Joined: Mon May 13, 2013 10:42 pm Posts: 379 Location: France
Re: Health Modification Plugin
I think i know were NeUn want to say... (It's really confusing also for myself)
There is people that over use some hales... Like Thunder for AppleJack... Me for Bug's Bunny...
In fact, that's these people that make most of the globals stats...
But these one are so good (not trying to praise myself, or anyone ><) with these hales, that the global stats to begin with are already shitty for a regular player... Making these hales overnerfed for their own global stats! And maybe make regular players loose a lot of time in random, cause a lot of hales are used this way by some players... and it will to a lot of time (10 time for a hale... in random) to get personal stats according to your level!
The stuff is global stats could be unballanced depending of hales with the player that are a above average skill and still winning... whereas regular players couldn't make it in global stats (cause it's really close as stats for skilled players favorites hales)!
So... Basicaly:
.Some OverUsed Hales By skilled Players (and still used, with really good winning ratio) -> Unballanced Global Stats for these... --> Regular or Low skill players need to play 10 time (that's a lot) to get their actual personal stats! ---> Meaning losing 10 time for each overused hales!!! 1 -> And in random that will take months for players that play regulary! 2 -> For ponctual players... that will not work at all!!!! ----> Also, the globals stat will not move so much cause skilled player, are still winning with these hales!
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