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Nerfing Demoknight 
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Post Re: Nerfing Demoknight
frog wrote:
(And no I'm not going to use TFCond_CritCola as it makes you receive mini-crit damage as well as dish it out.)


Oh it does, so the spy would always take minicrit dmg with the revolver out?

The minicrits work, but it blinks every half second or so. Aka. the lightning launcher.

EDIT: He does.


Last edited by AdvancedCori on Sun Mar 08, 2015 4:46 pm, edited 2 times in total.



Sun Mar 08, 2015 4:19 pm
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Post Re: Nerfing Demoknight
AdvancedCori wrote:
Oh it does, so the spy would always take minicrit dmg with the revolver out?
That isn't relevant.

I am really busy. Nothing more is going to happen now.


Sun Mar 08, 2015 4:21 pm
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Post Re: Nerfing Demoknight
frog wrote:
Thanks, oh right. So that is what purple means. ;)

Using TFCond_Buffed instead. Map will reload shortly.

(And no I'm not going to use TFCond_CritCola as it makes you receive mini-crit damage as well as dish it out.)


Actually, that was changed in the 10th july 2013 update, and mini-crits were replaced with a +25% damage vulnerability. Later, 20th december of the same year, that was reduced to +10%.


Tue Mar 10, 2015 6:59 pm
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Post Re: Nerfing Demoknight
oscarvdhooft wrote:
Actually, that was changed in the 10th july 2013 update, and mini-crits were replaced with a +25% damage vulnerability. Later, 20th december of the same year, that was reduced to +10%.
Ok, cool, but whatever TFCond_CritCola is doing right now is more than simply mini-crits. The request was to change crits to mini-crits, with no other penalties.


Tue Mar 10, 2015 7:26 pm
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Post Re: Nerfing Demoknight
I really can't see why TFCond_Buffed is giving problems with the Grenade Launchers.
When looking at the condition of Scout's pistols in the code, it literally says TFCond_Buffed which results in having minicrits on them.

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Tue Mar 10, 2015 7:45 pm
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Post Re: Nerfing Demoknight
My bad, thought TF_CritCola didn't have any side effects.


Wed Mar 11, 2015 5:18 pm
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