case 1141: //Festive Shotgun { new Handle:itemOverride=PrepareItemHandle(item, _, _, "208 ; 1"); if(itemOverride!=INVALID_HANDLE) { item=itemOverride; return Plugin_Changed; } }
case 131, 1144: //Chargin' Targe (not sure about the attributes on this one) { new Handle:itemOverride=PrepareItemHandle(item, _, _, "107 ; 1.05"); if(itemOverride!=INVALID_HANDLE) { item=itemOverride; return Plugin_Changed; } }
Then adding the crit condition for Festive SMG (index 1149). And the whitelisting of Festive Bonk (index 1145)
There are probably still that I have missed, oh well. Or this wasn't what you were looking for. I think the way the old version of ff2 changes weapon attributes is the same as the newer version.
_________________ I'm just assuming things most of the time...
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