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| frog, update pls http://www.thehh.eu/forum/viewtopic.php?f=72&t=10971 |
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| Author: | KooK [ Fri Apr 03, 2015 10:10 pm ] |
| Post subject: | frog, update pls |
So i noticed the festive weapons don't have the ff2 effects on them, when i used the Festive SMG it got no crits but the normal one has. This needs to be fixed, i enter another server and they work fine with festives. So could any SuperAdmin or Frog fix this ?, It's annoying for some reason. |
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| Author: | Sam [ Fri Apr 03, 2015 10:12 pm ] | |||||||||
| Post subject: | Re: frog, update pls | |||||||||
Not really, seems like more of a cosmetic issue. Please post FF2 related topics in the FF2 forum. I've moved it there now. Also try and use a more descriptive title. Someone with server access ( frog ) might come along in a bit to give you some more info. |
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| Author: | frog [ Mon Apr 06, 2015 5:42 pm ] |
| Post subject: | Re: frog, update pls |
If you want to address me personally, then please PM me. Otherwise, like Sam said, put something meaningful and relevant in the topic subject, i.e. 'Festive SMG doesn't have crits' Please provide a list of all the festive weapons that don't have crits, where the standard counterparts do, and I'll do something about it. Or even better, a list of weapons indices. You can look them up by referring to https://wiki.alliedmods.net/Team_fortre ... on_indexes) I'll start you off.. 1149 |
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| Author: | killalod [ Tue May 05, 2015 12:43 pm ] |
| Post subject: | Re: frog, update pls |
Please add this.. Festive Crusader's Crossbow: 1079 |
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| Author: | frog [ Tue May 05, 2015 12:49 pm ] |
| Post subject: | Re: frog, update pls |
Give me a complete list and I'll do it. |
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| Author: | | SkyKnight | [ Tue May 05, 2015 8:31 pm ] |
| Post subject: | Re: frog, update pls |
case 39, 351, 1081: //Flaregun, Detonator, Festive Flaregun { new Handle:itemOverride=PrepareItemHandle(item, _, _, "207 ; 1.33 ; 58 ; 3.2 ; 144 ; 1", true); if(itemOverride!=INVALID_HANDLE) { item=itemOverride; return Plugin_Changed; } } case 305, 1079: //Crusader's Crossbow, Festive Crusader's Crossbow { new Handle:itemOverride=PrepareItemHandle(item, _, _, "17 ; 0.10 ; 2 ; 1.2"); //; 266 ; 1.0"); if(itemOverride!=INVALID_HANDLE) { item=itemOverride; return Plugin_Changed; } } case 1141: //Festive Shotgun { new Handle:itemOverride=PrepareItemHandle(item, _, _, "208 ; 1"); if(itemOverride!=INVALID_HANDLE) { item=itemOverride; return Plugin_Changed; } } case 131, 1144: //Chargin' Targe (not sure about the attributes on this one) { new Handle:itemOverride=PrepareItemHandle(item, _, _, "107 ; 1.05"); if(itemOverride!=INVALID_HANDLE) { item=itemOverride; return Plugin_Changed; } } Then adding the crit condition for Festive SMG (index 1149). And the whitelisting of Festive Bonk (index 1145) There are probably still that I have missed, oh well. Or this wasn't what you were looking for. I think the way the old version of ff2 changes weapon attributes is the same as the newer version. |
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| Author: | frog [ Tue May 05, 2015 10:02 pm ] | |||||||||
| Post subject: | Re: frog, update pls | |||||||||
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| Author: | | SkyKnight | [ Wed May 06, 2015 1:47 pm ] | ||||||||||||||||||
| Post subject: | Re: frog, update pls | ||||||||||||||||||
In that case: 1146: Festive Bonk Needs to be whitelisted. 1085: Festive Black Box Don't know if it has the attribute of less health from healers like the normal Black Box. 1141: Festive Shotgun Needs the flames on hit. 1146: Festive Backburner Should have the charged airblast attribute like the normal Backburner (although it doesn't do anything) 1144: Festive Chargin' Targe Needs the extra movement speed. 1084: Festive GRU Don't know if they still have the regular attributes or not. 1100: Bread Bite Still has original pvp stats. 1079: Festive Crossbow Still has pvp stats and no uber on hit and damage bonus. 1105: Beauty Mark Doesn't reduce rage on hit. 1149: Festive SMG Doesn't crit. And those are it, I think. |
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