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Arena_lighthouse_rc2 
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Joined: Mon May 13, 2013 10:42 pm
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Post Arena_lighthouse_rc2
Arena_lighthouse_rc2:



This map is mostly fine... good spots, a bit indoor stuff to hide, blind spots...
And stuff to talk about...

Problems:

-There is actually only one big problem about this map,
this spot (on both side?):


Most jumping hales can't get there, some don't have enough jumping height, 2 jumps to get there with sentry knockback making it nearly impossible, even with one you are already in sentry range if you begin from the building to get enough height, stun range/length not enough to stun sentry here for 80% of hale (only really large rage or whole map stun really work, if your not too unskill to get there in one jump)...

So... Really Unfair spot... The engi can just wait the end of the round... and if a HHH come... it's even more risky for the hale!
It could be fair to put it in no building zone!

-Another prob, but just for the Mummy, there's is an impossible spot to get if you're shrimped... the stuff is your protected from HHH, but you can't get out if you don't have stuff to make you jump more...






Tips:

-The light house can offer really good backstab spot or whatever, escape plan if you use it wisely, from the stairs, the ring, to the middle and grid inside!



-In spawn, you can actually walk on the wall's cross beam... good place to hide to wait something (ubber, HHH, hiding)



-Nearly every building tops are good engi spots, even better if sentries covering each others!



If you have anything to add, tips, complain, point of view...
Just do it after!

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Last edited by Llamara on Wed Apr 08, 2015 10:14 pm, edited 1 time in total.



Wed Apr 08, 2015 6:14 pm
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Post Re: arena_lighthouse_rc2
Thunder can create a nobuild zone there.


Wed Apr 08, 2015 9:42 pm
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Post Re: arena_lighthouse_rc2
I'll place a nobuild zone next time we play this map.


Wed Apr 08, 2015 9:55 pm
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