Joined: Sat Mar 16, 2013 9:25 pm Posts: 81 Location: Hertfordshire, England
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A balancing problem with Summoning Hales
So as of late ive been seeing an awful lot of players suiciding on purpose just so they can join the blue team and help the hale out right away. Sometimes 5+ players do this, thus making bosses like this extremely unbalanced and unfair on those on the red team who do want to fight the hale. Sometimes ive seen players of these hales losing next to no HP at all. Would it be possible to give these hales a summon delay to begin with so they cant instantly use their summon at the start? Or even implement a feature that makes "kill" or "explode" not work? I dont know of a way to do this myself but I do know its possible. A Freak Fortress server I used to play on banned these 2 commands. This would help a lot in balancing out the summon hales. It wont stop classes with weapons that they can blow themselves up with but it might help in the reduction of players instantly betraying their own team and helping the hale. Any feedback and other ideas would be appreciated!
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