The Necrohammer,nothing for scouts,soldiers,medics and other classes, except demoknight maybe BUT sure death for heavies and engies.
why does the hammer sucks? -it doesn't affect the most timewasting class, the scout. he can run and do doublejumps for escaping from it -the first time it appears sometimes it causes lag,and death -if a heavy is using his minigun for killing the boss he's dead,he cannot escape from the hammer in this case unless he EXACTLY knows when the hammer will appear and will kill him. -engineers are in big danger too,they may put their sentries in some "special spots" where the hammer can kill the engies or knock they down,right in boss face(it happened to me too many times) -the hammer can also kill the boss,bad thing when you're a VERY slow boss like the mummy - the timewasting newbie,after getting killed by the hammer for the first time w may think "omg there is that hammer, i have to keep moving for dodge it and troll the people the next round" #edit it can easily kill teleport bosses if they teleport at the worse moment in the worse place
in a few words: the hammer is just useless,it's a pain the neck for reds and for some bosses
remove it please,it's an useless feature made for kkilling last players,especially engies and heavies and, in lucky situation bosses
if you just want make the boss find the last player and kill it put a beacon on them,it doesn't make lag and it's VERY useful,just do this.
Last edited by Pootis-man[ITA] on Sun Jun 07, 2015 3:33 pm, edited 1 time in total.
Atleast its better than HHH who constantly just target you instead of mercs when hale, due to slow hales and scout able to get away.
+ we do have a plugin to slow scouts when there is 2 ppl left. Should be changed to 4 ppl left as there can be 4 scouts just running from a slow hale and waiting for the hammer just to use it to thier advantage instead.
my solution is that the hammer get speed up in smash speed if posible depending on how easy it is for that particular merc/hale to get away from the hammer, or add more in a bigger area to cause confusion and kill more often, or if only scouts are left they NEED to do DMG to the hale or they will die from drowning DMG during a special "scout drown, Hit for air" event occuring during those times.
Atleast its better than HHH who constantly just target you instead of mercs when hale, due to slow hales and scout able to get away.
+ we do have a plugin to slow scouts when there is 2 ppl left. Should be changed to 4 ppl left as there can be 4 scouts just running from a slow hale and waiting for the hammer just to use it to thier advantage instead.
my solution is that the hammer get speed up in smash speed if posible depending on how easy it is for that particular merc/hale to get away from the hammer, or add more in a bigger area to cause confusion and kill more often, or if only scouts are left they NEED to do DMG to the hale or they will die from drowning DMG during a special "scout drown, Hit for air" event occuring during those times.
is the hammer really necessary? do you know it never active if there are less than 12 players in the server? and also, regs can voteslay people,why not extend this feature for the people that made 12 hours in the server your idea of "drowning scout time" is mot that good,hale just needs to hide and wait for scout death
Atleast its better than HHH who constantly just target you instead of mercs when hale, due to slow hales and scout able to get away.
+ we do have a plugin to slow scouts when there is 2 ppl left. Should be changed to 4 ppl left as there can be 4 scouts just running from a slow hale and waiting for the hammer just to use it to thier advantage instead.
my solution is that the hammer get speed up in smash speed if posible depending on how easy it is for that particular merc/hale to get away from the hammer, or add more in a bigger area to cause confusion and kill more often, or if only scouts are left they NEED to do DMG to the hale or they will die from drowning DMG during a special "scout drown, Hit for air" event occuring during those times.
is the hammer really necessary? do you know it never active if there are less than 12 players in the server? and also, regs can voteslay people,why not extend this feature for the people that made 12 hours in the server your idea of "drowning scout time" is mot that good,hale just needs to hide and wait for scout death
Or to make it easy, disable the hammer for bosses. Initiate a voteslay if they're timewasting. I don't want all this unnecessary bullshit. This is not even a problem, the hammer works.
Mon Jun 08, 2015 8:01 pm
Jamieboi2
HH Donor
Joined: Sat Mar 16, 2013 9:25 pm Posts: 81 Location: Hertfordshire, England
STEAM_0:1:33765246
Re: #Hammertime
Personally I think there just needs to be a warning of the first hammer going to appear. It can catch you out by surprise very easily.
Why is it "Invisible" and why does it smash quicker than before.
If it's invisible, how can new players know there will be one.
When it smash quicker, it even gets moving targets easier. It kills people who are not timewasting.
Was playing boss and invisible hammer appeared, I moved forward but still got me (might been from the one I was trying to catch but cause of the "invisible" hammer). It seemed as if it spawned some meters in front of me instead of where I was standing.
It also happens way too fast with 4 or less players left alive before it bores ded players.
P.S. Should not kill Boss with one hit but still do lot of damage.
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