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#Hammertime 
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@H|H Reg
@H|H Reg
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Joined: Wed Apr 16, 2014 8:04 pm
Posts: 59
STEAM_0:1:62934610
MCID: ApophisWiseman
Post Re: #Hammertime
should deal around 1 to 2 k to hale and have the normal firing speed.

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Tue Jun 16, 2015 4:45 pm
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HH Donor
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Joined: Tue Dec 25, 2007 12:08 am
Posts: 6095
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MCID: frog
Post Re: #Hammertime
The hammers aren't supposed to be invisible. That was a consequence of changing the animation speed, dependent on the speed of the target of class. It's a change I made just before I went away for a few days.

That's fixed now.


Tue Jun 16, 2015 5:35 pm
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