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FF2 Boss Stats - Wins/Losses 
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Post FF2 Boss Stats - Wins/Losses
Flying visiting from me, but with all the talk about 'balance' in an ALL against 1 Boss fight -- here is a live stats table.
There is no agenda to try and get 50/50 win/loss. A variety of bosses in the 60/40 to 40/60 range provides a variety of challenge, with points awarded relative to that.


Fri Jul 31, 2015 11:54 am
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Post Re: FF2 Boss Stats - Wins/Losses
Ghostface is in such a bad ratio ... do i need to come back?

To be honest those statistics are interessting. It also shows, sadly, how often bosses are played.
Garfield: Wins: 177 (49.58%) Losses: 180 (50.42%)
compared to
Applejack: Wins: 1078 (59.62%) Losses: 730 (40.38%)

This is sad and funny at the same time.


Sat Aug 01, 2015 10:51 pm
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Post Re: FF2 Boss Stats - Wins/Losses
Hang on, who is Claptrap?


Sun Aug 02, 2015 12:44 am
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Post Re: FF2 Boss Stats - Wins/Losses
AdvancedCori wrote:
Hang on, who is Claptrap?


Claptrap from borderlands, I wonder why he got removed so fast.

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Sun Aug 02, 2015 3:02 am
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Post Re: FF2 Boss Stats - Wins/Losses
Aw, that would have made a cool boss.


Sun Aug 02, 2015 12:58 pm
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Post Re: FF2 Boss Stats - Wins/Losses
And oh yeah, it's the personal stats people are complaining about and I agree because getting -10 to 11k vs 25-30 people is too much in my oppinion


Tue Aug 04, 2015 12:57 pm
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Post Re: FF2 Boss Stats - Wins/Losses
Agreed. should reduce to a limit off -3k,-4k or -5k. thats more ok due to some bosses starting off with less hp than the amount of people on the server.
For Claptrap. played him while he was available, but the model was only showing off a giant error.

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Tue Aug 04, 2015 4:23 pm
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Post Re: FF2 Boss Stats - Wins/Losses
I agree with Kvaser95 here, hp mod is a good idea in general BUT at some point it just has to end.
I mean if the boss is really skilled like Mizuki with Darth Vader, you can take away 10k hp from him and he will still rekt the whole red team while casual players like me die when they have -6k hp mod for Knight Of Ni :D


Mon Aug 10, 2015 8:28 pm
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Post Re: FF2 Boss Stats - Wins/Losses
With the HP mod, I've seen even the best of players fail to win (name anyone on the server, I've seen everyone lose including me - implying that I'm good xD). It's challenging to play any boss that you are good at, considering the vast amount of weapons the mercenaries have against the boss. This again relates to the current state of weapons in the server. For example, playing Aya with a bunch of phlog pyros and a large HP reduction is a pretty much guaranteed loss (pyros have 125% dmg bonus on her combined with the phlog dmg bonus and crits).

The HP mod is a nice idea, but it needs less of an impact. Having a full server of players with a shitfest of heavies standing next to an amplifier in 2fortdesk with only 10k HP is not a pleasant experience.

To not be so futile, I could help suggest the following:

Balance weapons on server!

Scale the damage necessary to rage depending on the value specified in the boss cfg and the boss' hp, could look something like:

deducted boss hp / total boss hp * (initial rage damage + players) = new rage damage.

Reduce the HP taken / given to the boss' hp pool.


Tue Aug 11, 2015 12:18 am
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Post Re: FF2 Boss Stats - Wins/Losses
Claptrap was my old boss.... when I sucked at making FF2 bosses

What

Okay, here is a config fix of him

https://forums.alliedmods.net/attachmen ... 1426322370


Tue Aug 11, 2015 3:11 am
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