It's been a few weeks, but there's several major issues on the server.
- Stripper:Source (or whatever entity remover) seems to be broken. All map logic exists on the koth, ctf and payload maps causing loads of bugs. Some bosses are broken such as Weeping Angel Alpha and Mummy in these maps. Fixed!
- Spies still have the super speed when using the invisible watch. And the dead ringer is broken as the spy does not have a damage resistance from the boss.
- Bosses that have resized models tend to get stuck in players (not good if the player is ubercharged). Stewie and Munch have an opposite effect. Goomba stomps are also broken on these bosses.
Possible Fix: Remove the plugin for resizing the models. It should be handled by the model itself.
- Partner taunts can abused to not take any damage from the boss.
Possible Fix: Remove the plugin for partner taunt damage. We have a voteslay and admin system.
- Bosses still can't taunt. - Bosses can get stuck in ceilings when teleporting or using matrix. - Many weapons are still unusable, they have no purpose in this gamemode. - Demomen can run faster than the boss with eyelander and booties. - Scouts slow to a speed where they are completely frozen. - arena_ferrous_rc1 still exists :/
Last edited by AdvancedCori on Thu Oct 29, 2015 10:45 pm, edited 1 time in total.
- The hp mod needs a nerf, non superjump bosses almost unplayable at times and some other bosses need base hp buffs aswell since some bosses can get 5k vs 12-15 players which makes it allmost impossble to win at times.
- The hammer should NOT be able too hit bosses, sense the hammer is so fast for some classes you can hardly react when you are chasing someone and you get insta killed which is really unfair.
- Also about the hammer, why is snipers hammer so fast? It's impossible to avoid it if you are scoped when it activates.
Also agree with the stuff Cori said.
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Last edited by PcModz on Mon Oct 12, 2015 8:10 am, edited 1 time in total.
Suggestions:Restrict the phlog with the shotgun only since mobility is part of what makes it op. Demoknight(eyelander+Boots)(4Heads):requires 2 hit to kill +1 with the shield. Once he's hit he will run away for more medkits or medics and repeat. Suggestion for nerf:remove the extra 10% speed from the boots since people have abused this way to aim towards stalemate,less hp from medkits and make a class limit for demos.
Other stuff that needs to be fixed is ofc the sanic spy watch and make the dr work again.
Make a better hp limit on personal stats like -2k or -3k is better than the current -11k.
- The movement speed penalty for being stunned (by ghosts) has been decreased from 50% to 25% by Valve, making it rubbish for slow bosses.
Possible Fix: Use the sandman stun instead or manually set the speed for people under the stun effect?
- The capture point should be enabled for the Boss when around 2 people are left regardless if they are scouts or not. Simply because any class can easily timewaste.
- The map voting menu is pretty poor compared to every other community TF2 server out there. It is too intrusive, annoying and complete bollocks (not only my opinion). It still also conflicts with the voteslay menu. Can we please get a different or updated version of a map chooser such as UMC.
Oh, right. Erm. What I'm saying is too change the type of menu from pressing the function keys to using number keys instead. I have no idea what it is called.
As also, this should be the plugin and cvar with it's speed options.
dynamic_speed_management
"arg15" "1" // 1 = affected by soft stun/fear "arg16" "0.0" // speed override from above. default is 0.5. set to default if <= 0.0
Lately a dynamic default update from sarysa after Valve's update to reduce ghost's movement speed penalty which affected the stun from bosses.
https://forums.alliedmods.net/showthread.php?t=258090 with it's download link and should be updated to newest version of Dynamic Defaults. In other words, updating will fix bugs like losing momentum while raging in-mid air and sentries losing it's ammo when stunned while hauling.
v1.3.2 - Updated dynamic_speed_management's default value for soft stun to 0.75, reflecting Valve's changes made on 2015-10-28.
It's better to update this faster than adding this up to important stuff that needs be fixed/changed with the already amount of stuff like Spy Watches.
I don't think the plugin would work here, and if it did, every single boss would have to be updated to accommodate this.
Okay, I see they use different plugin names for what gets updated from the old ones.
I don't see why I would not work here but would require to change every boss configs with the plugin names.
If this gets rejected, there would be another way to reflect Valve's change for the soft stun. If I'm right, the default value of the soft stun should be changed to 0.75 on it's correct cvar the version this server is using (Speed Management).
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