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Hale Removal Poll 
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Post Hale Removal Poll
Before you say anything about me giving a lot of criticism in the past and doing it again now, a lot of people agreed with me on this idea. There are simply too many hales on this server, 112 to be precise. Some might think that more hales equals more fun, but that is simply not true. There are a lot of hales that are way too obnoxious to play with and to play against. While others are just plain boring, or don't serve a purpose at all.

I don't think it's a bad idea to clean the server up by letting the community decide which hales can go and which hales are allowed to stay. I was trying to get it on strawpoll, but that site apparently doesn't allow 112 options. Note, the list isn't complete yet, because I don't know every hale out of my head. So if you see which hales are missing, please, tell me.

Rules:
-5 votes per person.
-1 vote per hale per person.
-Explain why you want to see the hale removed, very important.
-Top 3 hales will be removed if most people can agree with that.
-Poll will be open for 2 weeks.

Vote by posting in the comments: [I will update the list with the amount of votes]

  • Aatrox
  • Abe
  • Administrator
  • Alien
  • Alien Queen
  • Applejack |
  • Ash Williams
  • Ass Pancakes
  • Aya
  • Big Daddy |
  • L4D Bill Overbeck
  • Bugs Bunny
  • Cave Johnson
  • Captain Kinky
  • Charizard
  • Chell
  • Christian Brutal Sniper
  • Claude Speed ||
  • Clementine
  • Crash Bandicoot
  • Creeper
  • Cuddle Heavy
  • Cyclops
  • Cyldier ||
  • Dalek Caan |
  • Darth Vader
  • Demon Chef
  • Demo 'n Rappy |
  • Demo Samedi
  • Demopan
  • Dinosaur Triceraptor
  • Donkey Kong
  • Doom
  • FemSpy
  • Fox McCloud
  • Foxy (WIP)
  • Freddy Krueger
  • Fujiwara no Mokou
  • Gabe Newell
  • Gangplank
  • Garfield
  • GentleSpy
  • Ghostface
  • Ghost Rider
  • Goofy
  • Grey Alien
  • Grinch
  • Heavy Sauce
  • Heisenberg
  • Herobrine
  • Hidden |||
  • HHH Jr.
  • Homer Simpson
  • Jeff the Killer
  • Kermit
  • Kirby
  • Knight of Ni
  • Koishi Komeiji
  • Lucario
  • Luigi
  • Mario
  • Master Yi
  • Maximillian
  • MeeM!
  • MentleGen
  • Merasmus
  • Meta Knight
  • Mummy |
  • Munch ||||||
  • Ninja Spy
  • Nyan Cat
  • Oshawott
  • Pacman
  • Painis Cupcake
  • Pantzer Tank (WIP)
  • Pedobear
  • Pinkie Pie
  • Pink Panther
  • Polish Nurse |
  • Polish Nurse Deathray
  • Predator
  • Pyrogas
  • R2-D2
  • Radigan Conagar
  • Rappy
  • Robbie the Rabbit
  • Sakuya Izayoi
  • Sandman
  • Sanic
  • Saxton Hale
  • Seeman
  • Servant Grunt
  • Shrek
  • SkeleScout |
  • Skeleton King
  • Slenderman
  • Sonic
  • Space Marine
  • Spongebob
  • Spyro
  • Stewie Griffin ||
  • Super Meat Boy ||
  • Tails
  • Vagineer
  • Volibear |
  • Wall-E
  • Weeping Angel |||
  • Weeping Angel Alpha |
  • Wheatley
  • Wolf
  • Zer0

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Last edited by | SkyKnight | on Sun Mar 20, 2016 4:52 pm, edited 5 times in total.



Sun Mar 13, 2016 11:02 pm
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Post Re: Hale Removal Poll
-The Hidden:
It's literally a hide 'n seek hale. His rounds are way too long and tedious and he just plain annoying to fight against. Tracking him is nearly impossible since he removes all debuffs on cloaking, not to mention the 20% reduction in damage while cloaked. His way of jumping doesn't help newer players either, if they don't know you have to press reload in order to charge your jump, it's game over for them. While he may not be strong, he surely makes up for it by his annoyance.

-Dalek Caan:
First reason, his sound spam is obnoxious. Second reason, having a ranged hale that can infinitely spam a projectile weapon in a general direction and actually kill people with it, isn't a good design. Its Bison already deals quite an amount of damage at range, but add the marked for death and 24/dps afterburn on top of that makes it a frustrating hale to play against.

-Munch:
His hitbox is way off, making it an obnoxious little brat for any class that doesn't have explosives, flames or a sentry. And then there's this stupid player collision plugin that activates during this hale. I would include Stewie in this as well if it weren't for the fact that he has atleast a good hitbox.

-Weeping Angel:
Still having trouble deciding between normal or Alpha. Yes, I understand a lot of effort were put into them, but they're just so annoying and unfun to fight against. The original one for its darkness aura and not so noticeable reflect pose. Not to mention that the afterburn is a douche here whenever she's reflecting. And the Alpha version for its ludicrous speed at the beginning of a round, insta hit upon rage teleporting, obnoxious stare mechanic and again with the darkness aura.

-Mummy:
This hale allows countless of map exploits due his shrinking. Having a passive aura around him that damages players and slows them down for just standing near him is unfun. And then you also have the inconsistent aura damage whenever he rages.

There are quite a lot of other hales that I wanted to vote on, but there's a reason I wanted to stick with only 5 votes per player.


Last edited by | SkyKnight | on Mon Mar 14, 2016 5:15 pm, edited 1 time in total.



Sun Mar 13, 2016 11:04 pm
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Post Re: Hale Removal Poll
[Big daddy] Reason: Straight up resized heavy boss that is not even very good, knockback resistance is not very usefull as he can be stopped dead in air still, can get stuck by uber and spawning in at certain maps giving out free damage just.

[Munch] Reason: obnoxious bastard that is harder to hit than super meat boy, and then its very bad, high knockback from anything, causes the annoying function that teammates collide and mostly give trolls access to get teammates stuck in spawn and get them killed.

[Claude speed] Reason: Either he gets killed in a few seconds or kill in a few seconds, short boring rounds most the time and not to fun to be against as you can get killed very easily from a distance even if the fire rate on his SMG is slow, as minimal damage is around 146 and fires 2-3 bullets/sec.

[Volibear] Reason: Huge hitbox that is hard to miss, equally big as big daddy if not bigger,
Rage ability barely ever kill with the lightning, short stun duration, huge knock back for huge hitbox.

[Super Meat Boy] Reason: This hale is just annoying as heck to hit with its big model and hitbox of a normal scout.

Note to night: You put 4 H's on HHH jr.


Mon Mar 14, 2016 9:45 am
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Post Re: Hale Removal Poll
Stewie - Rounds with him really aren't enjoyable, and even less so on maps like Warebloom or Prison where it becomes impossible to get out of spawn and the boss begins killing you before you leave.

Weeping Angel - We have two weeping angel bosses and I feel that the alpha variant is much better, and more enjoyable to play against. I'd like to say I have more to say about it but I really don't.

Munch - Same reason as Stewie mostly, bosses that cause no clipping between Teammates really bug me.

Claude Speed - whilst a nerf would fix, it would also ruin his signature weapon. I feel the SMG's ability to deal so much damage from far is too much..

Skelescout - I couldn't think of one for my fifth, but looking over the bosses, I realise Skelescout, whilst being a decent boss, can always be messed over depending upon whether the map is compatible with his skeletons that summon upon rage.

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Mon Mar 14, 2016 8:41 pm
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Post Re: Hale Removal Poll
Cyldier - Poorly balanced against engineers, basically THE boss to go for if you are butthurt about the last rounds you got killed by sentryguns, aside from that the rockets are OP on some maps for everyone because they just blow you out of the map (Fortdesk and similar ones).

Weeping Angel (non-alpha) - Very boring to play and very boring to fight against, basically free damage for some lucky players, frustration and wasted time for the others.

Hidden - Pure timewaste, its either 1) hale gets rekt because he does not know how to play it or 2) hale knows about the strenght and abuses the instant-decloak until a very long round of boredom ends in a loss for everyone.

EDIT:

Munch - approve all the things said above.


Mon Mar 14, 2016 11:27 pm
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Post Re: Hale Removal Poll
Munch - Terrible hitbox with an insane amount of knockback. He is super boring.

Stewie - Same as Munch, and his model is utter garbage too.

Polish Nurse - Duplicate bosses are dumb, especially when they have nothing special to add. Deathray is far superior.

Hidden - As the others have mentioned, he is a waste of time to play as and against. Foxy does it right as the cloak is short and can't be overused.

Demo 'n Rappy - Pretty bad model with a boring gameplay. Rappy is far more interesting and fun to play as and against than this.

Other than that, I think most bosses here are okay. I understand that modelling and creating a boss is hard, but these bosses are just awful beyond a reasonable doubt.


Tue Mar 15, 2016 6:41 pm
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Post Re: Hale Removal Poll
DING! Munch hit 5 hates (Remove requests).


Wed Mar 16, 2016 7:56 am
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Post Re: Hale Removal Poll
Munch & Super Meat boy
Their hitboxes.

Hidden
It's really boring and timewasting when someone plays cloak'n'dagger. + You can basically keep infinitelly airblasting this boss to wall with help of dispenser. Not fun at all.

Applejack & Pinkiepie

These bosses are basically stronger reskins of Vagineer but I'll vote for Applejack only just because I need to have another vote for another boss.

Cyldier

For the reasons others have said.


Sat Mar 19, 2016 2:26 pm
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