Kunai: overheal increased to 370
Zatoichi: heal increased to 70, overheal increased to 50
Bread bite: updated to share GRU stats
All sniper rifles give glow on hit, and all sniper rifles have been updated to have the 2.9x damage modifier (apart from sleeper, which still reduces rage on hit)
Booties + Pegleg: +25 max health, +5% movespeed, 45% reduced damage from sticky jumps, 20% increase in recharge rate, 250% more charge control,
Huolong heater: Shoots flares now, which travel 50% faster than usual and do +30% increased damage, no longer consumes ammo on wind-up but still has ring of fire effect
Phlog*: Damage bonus decreased to 10%
Axtinguishers and Sun on a stick: +60% damage bonus, 0 damage against non burning, 40% faster deploy speed
Festive targe has regular targe's +5% movement speed buff while it's not broken
Tomislav*: +25% faster movespeed while deployed
Skullcutter*: 50% faster deploy speed (changed from 35% overall weapon switch speed)
Brass Beast*: Builds rage on damage, REALLY slowly, that can be activated to push boss back for a short time
Carbine*: deals more damage as more consecutive shots hit in a very short window and is more accurate
Your Eternal Reward + Wanga prick*: Silent decloak, 0.25 sec quicker cloak time
Wranglers*: +15% faster sentry firing speed while out
Tribalman's shiv: Bleed lasts 20 seconds now.
Backscatter*: minicrits become crits
All Grenade Launchers*: +25% damage increase, minicrits targets launched airborne by explosions
Family business: 90% less max primary ammo on wearer but has a variety of benefits to itself so it effectively becomes the primary weapon
Fists of steel: 50% slower deploy speed, While out: 40% less damage taken, 50% slower firing speed, 40% slower weapon switch speed, blocks healing while in use and knockback taken reduced by 100%
Jarate*: 35% faster recharge rate, 75% faster deploy and holster speed
Shahanshah: +50% damage when half dead, -15% damage when half alive
Eyelander*: 5% slower movespeed on wearer
Enforcer: 30% damage bonus, 50% increased secondary ammo, 50% quicker cloak drain rate, 0.5 sec longer cloak blink time (when enterring), 30% slower weapon switch speed
Darwin's Danger Shield: +5% movement speed, +15 max health, +10% jump height
Mantreads*: +50% greater jump height, affects rocket jumps as a result
B.A.S.E Jumper*: +20% greater jump height, +10% movement speed, 30% less rocket and sticky jump damage
Flying Guillotine*: Is now always minicrit buffed and has +75% quicker holster and deploy speed
Festive Crusaders Crossbow has same stats as it's regular counterpart
All SMGs should be crit charged now
Equalizer*: 30% damage increase, changes from 100 damage at full health and 321 at 1, to 129 at full health and 417 at 1 (crit, pre reg buff)
Big Earner*: successful backstabs grant a speedboost for 6 seconds and give full cloak
Diamondback*: On successful backstab, get crits for 20 seconds
Loch n load: Returned to it's former self (+20% damage(+45% on top of the blanket grenade launcher buffs), +25% projectile speed, 50% clip reduction, +25% damage to self, launched bombs shatter on surfaces)
Incendiary shotguns are removed
KGB*: On hit: become crit charged for 5 seconds
Sharpened volcano fragment: On hit: Become crit charged for 3.5 seconds, 40% faster deploy speed, 50% less initial damage,
Warrior's Spirit: 50 health on kill changed to 60 health on hit, can overheal to +50 of max health
Amputator*: -50% fire damage taken while out
Claidheam Mor: +1.5 sec increase in charge duration, 40% slower charge recharge rate
Persian Persuader*: +40 health on hit, +5% movement speed
Backburner*: +30% more flame spread
Stock Shotguns*: +20% faster reload speed
Southern Hospitality: +400% dispenser range, -20% sentry firing speed
Stickybomb Launcher*: Stats now: +15% faster reload and fire rate, +35% faster sticky charge time (This is the time it takes to charge a stickybomb so it flies further)
Quickiebomb Launcher*: +15% faster reload and fire rate, +10% increased blast radius
Battalion's Backup*: Buff duration reduced by 35%
Pain Train: Is very very silly now (90% less damage, 75% faster firing speed, 3x the range
All Syringe Guns* should be usable now with the same attributes, ubercharge on hit reduced to +4%
All Mediguns* should be usable now with the same attributes, added 35% quicker overheal loss rate
Cow Mangler*: minicrits become crits
Bison*: +25% faster firing speed, +20% faster reload speed, 40% faster deploy speed
Ubersaw: Ubercharge on hit upped to +18% from 16%
Taunt kills now do 10x damage (so 5k in most cases)


