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Boss updates 
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HH Donor
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Post Re: Boss updates
GentleSpy / FemSpy / Zer0: Add no flinching when aiming.

Aya: Add the fire penalty back, she was fine with it. Right now, she has +10% movement speed and a really quick superjump cooldown.

The Hidden: Make him take extra damage when invisible, his rounds currently take forever.

Predator: Maybe give this guy a Dead Ringer instead of an invis watch, but with similar stats as the old one - not like Koishi.

PcModz wrote:
Rappy: Reduce rage ammo on on grenade launcher and make them do more dmg instead.
Also reduce the knockback on the boss here.
PcModz wrote:
Claude Speed: Increase base hp, base speed and decrease rage dmg and smg ammo ,make his smg do 100 something dmg instead (feelfree to respond to this idea)
More like increase rage dmg, as it's only something like 500 atm. And increase the firing speed on the smg.
PcModz wrote:
Vader: Remove lightning(+ insta weightdown), reduce rage dmg by 500 dmg (this is just a suggestion, don't freak out k?)
I support this idea, and also remove the lives that he has as they do nothing.

Fri Apr 15, 2016 8:21 pm
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Post Re: Boss updates
HHH Jr & FemSpy: Reduced teleport cooldown from 45 to 25 seconds.
Ash Williams: Reduced jump recharge from 8 to 6 seconds.
Chell: Increased building damage, reduced slight speed, reduced rage distance.
Clementine: Increased building damage and increased rage damage from 1000 to 1500 damage.
Rappy: Bottle Launcher: Reduced ammo clip and increased damage. Added +30% knockback resistance.
Goofy: Increased ragedamage from 1200 to 2000 damage.
Volibear: Added +30% knockback resistance, bigger stun radius and reduced stun duration from 6 to 5 seconds.
Pyrogas: Increased sentry stun duration from 3 to 5 seconds.
Predator: Added +40 cloak on hit.
Master Yi, Fox McCloud, Cyclops & Grey Alien: Increased hp.
Sakuya Izayoi: Increased hp, reduced superjump cooldown from 8 to 6 seconds and shortened slowmo.
Darth Vader: Increased superjump cooldown from 3.5 to 5 seconds and removed meaningless lifes as they are not working.

Last edited by Thunder Runner on Sun Apr 24, 2016 4:17 pm, edited 2 times in total.

Fri Apr 15, 2016 9:48 pm
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Joined: Sat Mar 16, 2013 9:25 pm
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Location: Hertfordshire, England
Post Re: Boss updates
More Suggestions:


Creeper: Add more knockback resistance. He has rather high knockback for a big hitbox boss. Add more HP. Its pretty low for a big hitbox boss too.

MeeM: Add more knockback resistance. Same reason because of big hitbox. Add more scare range. Its really short and almost useless.

Servant Grunt, Slenderman and the Weeping Angels: Reduce the damage requirement of the rages or increase the duration of the rages. They are far too dependent on raging to get kills and it just feels like they need too much damage done before they can rage which even then can be difficult to kill at times. This would give them an edge and a better chance as they struggle to win at all right now.

Claudespeed: Add more speed and jump rate. Currently if unable to deal with medics or battalions backup in time your as good as dead unless you get lucky. As you are too slow and unable to escape effectively without too easily being chased. Plus as an aggressive boss with very low HP I feel that this will make him able to be more aggressive as he can then get around easier.

Captain Kinky and Spyro: Add more knockback resistance. It feels quite low and pretty hard for them to land effectively where they want.

Heisenberg: Add more scare range. Its quite short and problematic for him to deal with sentry fortifications if their even slightly too deep inside a building.

Doom: As mentioned by Pocket. I think it is true that just a long range long duration sentry scare isnt always effective for a luck based boss on finding pickups. So he should get an average mercenary scare and sentry scare duration and range. Also if possible and referring to Mizukis post that pickups should appear more regularly than they do.

Gentlemen: Reduce the damage requirement to rage. It looks like quite a high cost for a rage that isnt effective when converted mercenaries wont kill each other. Making it oftenly no more effective than a random teleport rage such as Kermits but more expensive to use.

Fem Spy: Add more scare duration. Its very short and in fact shorter than teleporting and raging. Making it an ineffective tactic for her as she is scared from her own teleport for longer than when she activates the rage right after teleporting often resulting in her being knocked away before her own scare is over.

Skeleton King: Add a few seconds uber on resurrection. Ive seen it many times where a chunk of his HP is instantly lost on the next life due to stickys being placed beneath his grave and then taking a chunk of his HP which is already a very low ratio.


Darth Vader: His jump rate has already been reduced. But I also think his speed should be reduced a bit too. He is insanely fast and still very powerful that I think he needs more than just a 2 second longer jump nerf to make him more fightable. Also remove his uber on rage too. He has so much power behind his rage that I feel an uber on top of this makes him all the more difficult to fight too and even allows him to just run in and wipe out the survivors easier if there are any left from his rage at all.

Suggestions from others:

Wall-E: Add uber on rage. Extremely vulnerable to snipers and uber heavies and can take massive amounts of damage in short space of time. I would agree that he needs some protection as it is true he can lose his HP worryingly fast sometimes.

Sat Apr 16, 2016 12:05 pm
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Post Re: Boss updates
Creeper: Added +70% knockback resistance, increased hp.
MeeM: Increased slight stun radius and increased speed.
Servant Grunt, Slenderman: Decreased ragedamage to make it a fact in description that you walk slow, rage regen faster.
Weeping Angel: Reduced ragedamage, increased speed to be identical to Slender.
Doom: Items respawn more often, buffed his weapons, reduced sentry stun radius and duration, reduced uber duration.
FemSpy: Increased stun duration from 3 to 5 seconds.
Skeleton King: Increased hp.
Darth Vader: Removed uber.
Wall-E: Increased hp and increased stun duration from 3 to 5.5 seconds.
WeepingAngel: Increased speed to be identical to Slender.
Shrek: Added back Grenade Launcher as rage as it works, removed fiery fists as they were no more intentional with the model than previous model and increased speed.
Triceratops: Fixed walking animation.
Munch & Stewie: Removed knockback resistance as they are normal sized.
Applejack & Ass Pancakes: Increased ragedamage from 1500 to 2000 dmg.
Vagineer: Increased ragedamage from 1500 to 2250 dmg.
Master Yi: Reduced superjump cooldown from 8 to 5 seconds.
Spyro: Reduced ragedamage, Revolver reloads all bullets faster and in one clip.
Radigan Conagher: Increased ragedamage from 2000 to 2500 dmg and reduced superjump cooldown from 7.5 to 5 seconds.

Last edited by Thunder Runner on Sat Apr 30, 2016 2:10 pm, edited 2 times in total.

Sat Apr 16, 2016 8:10 pm
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Post Re: Boss updates
Pointing out all the last updates I've done quite time ago.

Aya Shameimaru:

Removed fire vulnerability.
Increased main speed
Removed +10% faster speed on wearer.
Decreased damage overall.
Decreased building damage from +200% to +60%.
Added -20% damage penalty.

*Aya Shameimaru was an unique boss who were supposed to be fast overall. Her previous nerfed speed made her more like a boss who was missing something. The damage was reduced to compesate her speed. The fire vulnerability was removed due to especially phlog pyros being able to mow down her health very quickly. She used to destroy buildings with 1-2 hits as a scout boss which has been set down to be similar to the other scout bosses.


Melee attacks does laugh on back hits.
His rage weapon has been completely changed to a Black Box with fire hit. (Was supposed to shoot syringe but didn't work somehow)

*Heisenberg's rage weapon has been known as useless due to it being nothing but a weaker version of crossbow against the entire mercs (with low dmg fire on regs). Now he can actually have some use of his rage.


Speed increased.
Uses Bat.
Decreased health.
Removed chain lighting.
No longer uses instant weightdown.
Increased stun distance.
Increased stun duration from 3 to 4 seconds.
Increased sentry stun duration from 3 to 7 seconds.
Added +30% knockback resistance.

*This is Sonic, faster than the light. Sonic has been completely rewamped. He's now a Scout boss to make more sense. His rage has been changed to Matrix and acts like in the middle of Aya and Gaben still recieving slow down but a bit shorter and less ragedamage.


Uses Wrench.
Chain lighting is more powerful.

*Tails has been set as an Engineer boss, the opposite as Sonic and makes more sense this way. His chainlighting radius and damage has been slight changed due to it being able to deal slight damage most of the times.

Tue May 09, 2017 6:58 pm
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Post Re: Boss updates
Happy Birthday Thunder Runner xx

Wed May 10, 2017 8:47 am
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Post Re: Boss updates
Updates here


All teleport bosses has less knockback and higher base hp.
*The reason for this is because teleport bosses has always been weaker than superjump bosses because there aren't many situations where teleport help due to the fact that the boss often gets knocked away during the time he/she cannot attack. The hp modifier has made them very weak compared to superjump bosses due to there's being way too many situations where they can barely do anything. For now, we can go with these buffs until the HP modifier can be adjusted and teleports can at least attack faster after teleporting.



Name changed to Doomguy. (Wins/Losses has been reset for him because of it.)

Claude Speed:

Health increased.
Speed increased.

Ragedamage increased.
SMG changed:
Deals 3.5x of normal smg damage, along with bleed on hit.
*Claude Speed has been an uninteresting boss due to being a rushboss and having to be played with caution, forcing player to camp and use the SMG all the time that instakills anything that's close to medium. The boss was supposed to be closer to a real life boss, but didn't seem to make him interesting, and SMG wasn't really related to real life SMG when it one-hits everyone and buildings. His revamp is making him more fun to play and fight against and the SMG is closer related to a real-life SMG that can make targets bleed out.

Fujiwara no Mokou:

Added 2 seconds stun on rage.

Added +20% faster firing speed.
Damage reduction only occurs against non-burning targets.
*Fujiwara was still being a little too weak because she only had use at close-range and wasn't able to reach enemies being positioned with sentries, snipers or pyros due to no stun. The fire was good for her but was easily cured by dispensers and medics so instead, her damage reduction only applies when they aren't on fire and swings faster so she has less trouble landing a second hit and killing a pyro.


Changed to Scout boss.
Melee weapon:
+50% damage bonus.
On hit: Bleed for 2 seconds.
No double jump.

Increased base speed
Increased stun radius

*Alien and Alien Queen has been similar in some ways but the queen has been removed and only kept Alien who has been more interesting. Instead of the sloppy slow speed, he's a fast hale and changed to a Scout instead as it made no sense why he was a Heavy boss. His new melee weapon is close to similar to the previous fists.

Last edited by Thunder Runner on Sat Sep 02, 2017 10:50 pm, edited 3 times in total.

Mon Aug 28, 2017 4:55 pm
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Post Re: Boss updates
New boss: Added Bonk Boy
Big Daddy: Health reduced and rage distance reduced from global to large radius.
Bugs Bunny: Intro added

Fri Sep 01, 2017 2:40 am
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