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Boss updates 
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Post Boss updates
Looking for suggestions on hales that could be changed for balancing and improving.

Note:

I can't change change some custom give weapon rages (like Radigan or Mokou) or minions.
I can't change instant weightdown to normal weightdown.
I can't change models.
I can't add new custom sounds or musics unless they are from TF2 sounds.
Don't ask for hale removal. That won't happen.

Have some nice ideas and I might give a response and for time, I will post what's been recently changed. Give feedback on some of the changes that's been made about what you think of them.


Last edited by Thunder Runner on Sat Apr 16, 2016 6:42 pm, edited 2 times in total.



Fri Apr 15, 2016 3:10 pm
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Post Re: Boss updates
-ZerO:Add escape plan effect and boost his melee dmg a bit higher than 150.

-Gabe Newell:Reduce rage requirements from 5k to something like 3k or less.

-Heisenberg:Increase the Crusader crossbows dmg a bit higher.

-Pyrogas:Increase her knockback resistance a bit.

-Gangplank:Increase his hp a bit around 1-2k.

-Ghost Rider:Reduce the superjump cooldown.

-Sakura Izayoi:Reduce Superjump cooldown and boost her hp a bit.

-Grinch:Boost his hp around 1-2k.

-Pacman:Give him a escape plan effect?

-Shrek:Give him escape plan effect? And boost his attack a bit.

-The Hidden:Give him a stun rage or a better cloak duration and regen.

-Clementine(Spammingtime):Increase her rage requirements from 1k to something higher in trade for a more powerfull rage.

-Meem:give him a escape plan effect?

-Meta Knight:Fix his superjump charge time and cooldown.

-Oshawott:Give him more knockback resistance due to huge hitbox.(same goes for other hales with huge hitbox.)

-Polish Nurse:Give her a little more hp.

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In the end, who cares?


Last edited by kvaser95 on Fri Apr 15, 2016 4:59 pm, edited 2 times in total.



Fri Apr 15, 2016 3:52 pm
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Post Re: Boss updates
Gabe Newell: Reduced ragedamage from "5100" to "3500".
Gangplank: Boosted Hp a bit.
Ghost Rider: Reduced jump cooldown from 8 seconds to 6 seconds.
Grinch: Boosted Hp a bit.
The Hidden: Reduced damage penalty from -50% to -40% (deals 210ish), reduced cloak duration and added cloak on hit.
Meta Knight: Changed charging speed to normal (1 second).
Oshawott: Increased to +40% knockback resistance.


Last edited by Thunder Runner on Sat Apr 16, 2016 9:44 am, edited 4 times in total.



Fri Apr 15, 2016 4:22 pm
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Post Re: Boss updates
Referring to your post on the Koishi change Ideas.

I would say teleporting would a bit too much for Koishi, if you rage you are invisible then teleport to the person without making them notice and that with this high damage. I kinda think it would be unfair a bit. Honestly other servers who were more unfair did better with Super Jump and less damage. Her rage build faster but only in a certain radius.

Also what needs to be removed is the dark aura from Slender and Wheeping Angel, on some maps it's too dark to see where you are going.

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Fri Apr 15, 2016 4:32 pm
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Post Re: Boss updates
AbunaiShi wrote:
Referring to your post on the Koishi change Ideas.

I would say teleporting would a bit too much for Koishi, if you rage you are invisible then teleport to the person without making them notice and that with this high damage. I kinda think it would be unfair a bit. Honestly other servers who were more unfair did better with Super Jump and less damage. Her rage build faster but only in a certain radius.


Still thinking about your idea.

AbunaiShi wrote:
Also what needs to be removed is the dark aura from Slender and Wheeping Angel, on some maps it's too dark to see where you are going.


That's a purpose with darkness, it's harder to see. The darkening vision for those bosses is not bad for being extremly slow bosses and darker maps is making a more effective combo for their abilities. Don't think we should remove that for bosses who are already challenging to play.


Fri Apr 15, 2016 5:01 pm
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Post Re: Boss updates
I can fix the plugin to allow for normal weighdown if required, vader is too powerful with it now.


Fri Apr 15, 2016 5:53 pm
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Post Re: Boss updates
Also a small suggestions, as Sham suggested in the Koishi changes idea. Can we use their models or is it not possible to change the models? The models we could use are the anime ones.


Fri Apr 15, 2016 5:55 pm
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Post Re: Boss updates
AbunaiShi wrote:
Also a small suggestions, as Sham suggested in the Koishi changes idea. Can we use their models or is it not possible to change the models? The models we could use are the anime ones.


I don't have access to the model files.


Fri Apr 15, 2016 6:02 pm
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Post Re: Boss updates
HHH Jr & Femspy: Reduce teleport cooldown.

Ash: Reduce superjump cooldown to 6 sec like Ghostrider.

Doom: Reduce the sentry stun a bit and increase the drop rate of the powerups a bit.

Goofy: Increase rage dmg too 1500 or 2000

Rappy: Reduce rage ammo on on grenade launcher and make them do more dmg instead.

Volibear: Increase hp and/or knockback resistance and increase sentry stun range.

Chell: Disable doublejump and reduce rage stun or bit more rage dmg.

Clementine: Disable doublejump and increase rage dmg to 1500.

Pyrogas: Increase sentry stun for 2 or 3 more seconds.

Predator: Add cloak kill hitaswell

Master Yi & Fox McCloud: Buff hp a bit.

Claude Speed: Increase base hp, base speed and decrease rage dmg and smg ammo ,make his smg do 100 something dmg instead (feelfree to respond to this idea)

Vagineer & Applejack & Ass Pancakes: Increase rage dmg.

Nyancat: Add knockback resistance.

Weeping Angel & Slender: Remove darkness effect and buff them some way.

Grunt: Add escape plan effect.

Sakuya: Buff hp a bit and reduce superjump cooldown, and reduce lifeloss slowmo time a bit.

Vader: Remove lightning(+ insta weightdown), reduce rage dmg by 500 dmg (this is just a suggestion, don't freak out k?)

Luigi: (just a suggestion,wants thought about this)
remove detonator, add jump height and very small speed buff. (SAME AS VADER, JUST A SUGGESTION PLS DON'T GO APESHIT)

Will uppdate.

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Fri Apr 15, 2016 6:14 pm
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Post Re: Boss updates
I would like to request a HP buff for Cyclops and Grey Alien too. As Cyclops is slow and low HP I think it needs boosting. Grey Alien also has a very low hp ratio and I also think that needs boosting.


Fri Apr 15, 2016 7:57 pm
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