Hey i have noticed a lot of problems with the giant hales, such as Big Daddy, Charizard and War hammer. On some maps when u spawn you can be stuck in walls and roofs, which then you have to suicide and lose your points. Players can then get stuck inside the hale preventing it from moving and if the player is ubered the hale loses most of its life. Not forgetting that the hales cannot be goombad and if you try you will most likely die. So if we can get them fixed it would be appreciated
-They cannot be goomba'd. -I get stuck and die after trying to airstab, stairtstab, cornerstab them. -They cannot go through very small squares walls or doors that survivors can go through, sometimes. -I totally agree that if one ubered player get the hale stuck, he loses his healths points and dies very fast.
In my conclusion, NO OFFENCE. But those bosses has been made in my opinion VERY FAST without thinking about disadvantage for them.
Last edited by Swipy on Sun Apr 07, 2013 9:03 am, edited 1 time in total.
If frog so wishes, I could attempt at resizing the hales visible model while leaving the collision meshes and hitboxes default to whatever class the hale is assigned to. It could take some time and scaling the overall model, hitboxes and all is much easier and quicker.
_________________
frog wrote:
Fluffy wrote:
"Running Around On Whatever Map Happens To Be On And Doing What I Please: The Interactive Past-Time"®.
Ah so that's the name of game that's being played half of the time on HH4.
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