// Presumed attribute changes: ((2 ; 3.0) 200% damage bonus) ((437 ; 1) Crits vs. stunned targets) ((39 ; 0) 0 damage vs. non stunned players) // ((3 ; 0.4) 60% clip size decrease) ((15 ; 0) No random crits)
If you want me to explain the reasonings behind these I can do so. I've done a lot of research into the item attribute schema and I'm pretty certain these should work.
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frog wrote:
Fluffy wrote:
"Running Around On Whatever Map Happens To Be On And Doing What I Please: The Interactive Past-Time"®.
Ah so that's the name of game that's being played half of the time on HH4.
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