phpBB Forum
 
It is currently Mon Sep 16, 2019 9:34 pm




Post new topic Reply to topic  [ 3 posts ] 
New World Requests 
Author Message
HH Donor
HH Donor
User avatar

Joined: Sun Mar 22, 2015 9:52 pm
Posts: 97
Location: Netherlands
STEAM_0:0:14464950
MCID: Paulmega
Post New World Requests
Guys, the new world is nearly done!

I've configured the server to only allow registered people to build. However, this is not an automatic process, you'll have to reply to a certain topic (which I'll make later on), then an Admin / Moderator will add you to the Reg list!

The world border is now also much larger. There's also way less ocean and a bigger number of biomes. Here are some screens of the first spawn:





So do you guys have any requests for the server before I open it? Make them here and I'll try to add them ASAP!


Mon Aug 17, 2015 11:00 pm
Profile E-mail WWW
@H|H Reg
@H|H Reg
User avatar

Joined: Wed Apr 16, 2014 8:04 pm
Posts: 59
STEAM_0:1:62934610
MCID: ApophisWiseman
Post Re: New World REquests
Scouting the whole world would be cool and easier to navigate using the world map.

_________________
In the end, who cares?


Mon Aug 17, 2015 11:08 pm
Profile
HH Donor
HH Donor
User avatar

Joined: Wed Nov 07, 2007 8:13 pm
Posts: 1051
STEAM_0:1:2134294
MCID: mehby
BattleTag: mehby#2700
Post Re: New World Requests
on the scouting thing certain plugins used to be able to generate all within the borders they since merged the plugins features into the main game so maybe its do-able by default

_________________


Tue Aug 18, 2015 5:46 pm
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.